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    <title>Hugging Face Daily Papers</title>
    <link>https://huggingface.co/papers</link>
    <description>Daily research papers curated by the Hugging Face community.</description>
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    <generator>python-feedgen</generator>
    <language>en</language>
    <lastBuildDate>Sat, 01 Aug 2026 02:16:44 +0000</lastBuildDate>
    <item>
      <title>DataPrep-Bench: Benchmarking LLMs as Training Data Preparators</title>
      <link>https://arxiv.org/abs/2607.20465</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.20465.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Liang, Qifeng Cai, Yibo Lin, Jianzhuo Du, Qifeng Xia, Sizhe Qiu, Linzhuang Sun, Meiyi Qiang, Zhaoyang Han, Xiaochen Ma, Bohan Zeng, Ruichuan An, Conghui He, Wentao Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The quality of training data fundamentally determines the capabilities of large language models (LLMs), yet no unified benchmark exists to measure how well LLMs, agents, and data-centric workflows actually prepare training data end to end. We view LLM-driven data preparation as comprising two complementary capabilities: data construction, which transforms raw sources into supervised training data, and data quality evaluation, which predicts the training value of candidate datasets before downstream training; throughout, "quality" refers to downstream training utility rather than surface-level textual properties. We introduce DataPrep-Bench, the first unified benchmark that jointly evaluates both capabilities under a shared downstream-grounded protocol over six domains and multiple base models. For data construction, methods consume identical raw sources and are scored by fine-tuning a base model on their outputs jointly with Dolly-15k; alongside this track we release Data-Construction-Skill, a skill-guided agent that lifts the Dolly-only baseline by nearly 20 points absolute on Llama-3.1-8B Finance and is competitive with the strongest agent- and DataFlow-based methods in knowledge-extraction-dense domains. For data quality evaluation, scoring functions are scored by Pearson correlation with downstream performance on a shared candidate pool; we release the Distributional Alignment Score (DAS), a distribution-based evaluator that uses MMD between a candidate dataset and a domain proxy. DAS attains the strongest cross-model correlation in four of six domains and is the only metric clearing r &gt; 0.70 simultaneously in Math, Science, and Medical, outperforming existing quality-, diversity-, and heuristic-based evaluators. DataPrep-Bench provides a unified, downstream-grounded framework for measuring progress on both capabilities as co-equal targets of LLM-driven data preparation.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.20465</guid>
      <pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models</title>
      <link>https://arxiv.org/abs/2606.19297</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.19297.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nikita Kachaev, Andrey Moskalenko, Matvey Skripkin, Nikita Kurlaev, Daria Pugacheva, Albina Burlova, Mikhail Kolosov, Denis Shepelev, Andrey Kuznetsov, Elena Tutubalina, Aleksandr I. Panov, Alexey K. Kovalev, Vlad Shakhuro&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 80&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation. Failures on knowledge-sensitive tasks are ambiguous, conflating missing knowledge with poor generalization of low-level control. We introduce Act2Answer, a lightweight protocol that adapts VLM knowledge benchmarks to VLA evaluation by requiring agents to answer through action. Each question becomes a short tabletop episode where the agent performs a single object-placement action to select among candidate answers, yielding an action-grounded success rate with reduced control confounds. We curate a test suite of such environments across diverse commonsense and world-knowledge categories and introduce layerwise intent probing to localize answer-relevant information across the VLM backbone and action head. In a large-scale study of 7 VLA models and 9 VLM baselines, we systematically rank models across categories, finding that VLAs show solid performance on simple concepts while exhibiting larger gaps on richer semantic categories relative to their source VLMs, that VQA co-training is associated with better knowledge retention, and that answer-relevant signals peak in middle VLA layers but attenuate in upper layers. Act2Answer is available at https://tttonyalpha.github.io/act2answer/.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.19297</guid>
      <pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>DataComp-VLM: Improved Open Datasets for Vision-Language Models</title>
      <link>https://arxiv.org/abs/2606.28551</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.28551.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Matteo Farina, Vishaal Udandarao, Thao Nguyen, Selim Kuzucu, Maximilian Böther, Andreas Hochlehnert, Adhiraj Ghosh, Marianna Nezhurina, Karsten Roth, Joschka Struber, Yuhui Zhang, Sebastian Dziadzio, Elaine Sui, Soumya Jahagirdar, Dhruba Ghosh, Hasan Hammoud, Thomas De Min, Simone Caldarella, Jehanzeb Mirza, Sedrick Keh, Mehdi Cherti, Hilde Kuehne, Bernt Schiele, Serena Yeung-Levy, Muhammad Ferjad Naeem, Federico Tombari, Ana Klimovic, Elisa Ricci, Matthias Bethge, Sewoong Oh, Ameya Prabhu, Alessio Tonioni, Jenia Jitsev, Massimiliano Mancini, Ludwig Schmidt, Nikhil Parthasarathy&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 52&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Building performant Vision-Language Models (VLMs) requires carefully curating large-scale training datasets, yet the community lacks systematic benchmarks for evaluating such curation strategies. We introduce DataComp for VLMs (DCVLM), a benchmark for controlled data-centric experiments to improve VLM training. As part of DCVLM, we collect 160 datasets spanning four data types -- image-caption pairs, multimodal interleaved documents, text-only, and instruction-tuning data -- into a corpus of 6T multimodal tokens. DCVLM allows participants to test curation strategies (filtering, mixing, formatting, sampling) across 1B-8B models and 6.25B-200B token budgets. Models are then evaluated on a carefully selected suite of up to 52 downstream benchmarks across 9 domains. We conduct extensive experiments on DCVLM and find that data mixing, not filtering, is key to a high-quality training dataset: instruction-heavy mixtures scale better than caption-heavy ones, with gains widening at larger scales. The resulting dataset, DCVLM-Baseline, enables training an 8B VLM to 63.6% accuracy on our 33-task core suite with 200B training tokens. Compared to FineVision, the state-of-the-art open VLM training dataset, this represents an improvement of +5.4pp. DCVLM and all accompanying artifacts will be made publicly available at https://www.datacomp.ai/dcvlm/.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.28551</guid>
      <pubDate>Fri, 26 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Dockerless: Environment-Free Program Verifier for Coding Agents</title>
      <link>https://arxiv.org/abs/2606.28436</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.28436.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wenhao Zeng, Yuling Shi, Xiaodong Gu, Chao Hu, Chaofan Wang, Yuhao Cui, Hongting Zhou, Mengnan Qi, Jianqiao Wangni, Zhaojian Yu, Shuzheng Gao, Kai Cai, Shilin He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 113&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Program verifiers play a central role in training coding agents, including selecting trajectories for supervised fine-tuning (SFT) and providing rewards for reinforcement learning (RL). Standard execution-based verification requires running unit tests inside per-repository environments such as Docker images, incurring substantial environment setup costs. We propose Dockerless, an environment-free agentic patch verifier that evaluates generated code patches without executing them. Rather than simply matching candidate patches to references, Dockerless judges patch correctness using evidence gathered through agentic repository exploration. On a verifier evaluation benchmark, Dockerless outperforms the strongest open-source verifier by 14.3 AUC points. Using Dockerless as both the SFT trajectory filter and the RL reward enables a fully environment-free post-training pipeline. The resulting model reaches 62.0%, 50.0%, and 35.2% resolve rate on SWE-bench Verified, Multilingual, and Pro, respectively. It surpasses the Qwen3.5-9B baseline by 2.4, 8.7, and 2.9 points, matching environment-based post-training.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.28436</guid>
      <pubDate>Fri, 26 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views</title>
      <link>https://arxiv.org/abs/2606.29513</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.29513.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mijin Yoo, In Cho, Subin Jeon, Jiwoo Lee, Eunbyung Park, Seon Joo Kim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians, leaving object-level structure to be recovered after the fact. We propose a feed-forward framework that decomposes a scene into instance-structured 3D token groups directly from unposed multi-view images -- compact object-centric units from which reconstruction, segmentation, and manipulation all follow. Each token group pairs an instance token capturing entity-level identity with anchor tokens that encode local geometry and appearance, which are decoded into a set of 3D Gaussians. This two-level factorization decouples object identity from local appearance, making object instances a native interface of the representation rather than a derived product. The token groups are learned through differentiable rendering with joint reconstruction and segmentation supervision, requiring no 3D annotations. Our feed-forward model surpasses per-scene optimization baselines in class-agnostic instance segmentation while remaining competitive in novel view synthesis. Beyond these metrics, the same token groups directly unlock instance-level scene editing -- removing, translating, or inserting objects by operating on their groups -- as well as efficient open-vocabulary 3D instance retrieval, where retrieval complexity scales with the number of instances rather than primitives.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.29513</guid>
      <pubDate>Sun, 28 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>The Mirage of Optimizing Training Policies: Monotonic Inference Policies as the Real Objective for LLM Reinforcement Learning</title>
      <link>https://arxiv.org/abs/2606.29526</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.29526.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jing Liang, Hongyao Tang, Yi Ma, Yancheng He, Weixun Wang, Xiaoyang Li, Ju Huang, Wenbo Su, Jinyi Liu, Yan Zheng, Jianye Hao, Bo Zheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 170&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning (RL) has gained growing attention in large language model (LLM) post-training, yet RL training remains fragile and can suffer from instability or collapse. One vital cause is training-inference mismatch: LLM adopts separate inference and training engines for generation efficiency and training precision, which in practice exhibits inconsistent probabilities for the same trajectories on training and inference sides, even with synchronized model parameters. This naturally induces a special type of off-policyness ever existing and poisoning the training. Prior works have made various efforts in addressing the off-policyness to stabilize the training policies under the mismatch. In this paper, we point out the objective misalignment neglected by existing works that an effective update to the policy in the training engine not necessarily ensures the improvement of the inference policy, i.e., the one used in deployment. To this end, we propose a new policy optimization objective for LLM RL, named Monotonic Inference Policy Improvement (MIPI). Following this principle, we introduce Monotonic Inference Policy Update (MIPU), a two-step LLM RL framework that constructs sampler-referenced candidate updates and selectively accepts synchronized candidates using an inference-side gap proxy. Experiments conducted on two model scales under high mismatch show that MIPU improves average reasoning performance and training stability.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.29526</guid>
      <pubDate>Sun, 28 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Morphing into Hybrid Attention Models</title>
      <link>https://arxiv.org/abs/2606.30562</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.30562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Disen Lan, Jianbin Zheng, Yuxi Ren, Xin Xia, Xuanda Wang, Xuefeng Xiao, Xipeng Qiu, Yu Cheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 52&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Hybrid attention models improve long-context efficiency by retaining only a subset of full-attention layers and replacing the remaining layers with linear attention. However, the effectiveness of Transformer-to-hybrid conversion critically depends on which layers preserve full attention. Existing hybrid layer selection methods typically rely on heuristic strategies such as fixed placement patterns or layerwise scoring, implicitly treating layer importance as isolated and overlooking the interdependent layer effect under a global hybrid configuration. In this work, we formulate hybrid layer selection as a budget-constrained subset optimization problem. We further propose FlashMorph (Fast LAyer Selection for Hybrid MORPHing), an effective, efficient and scalable layer selection method for Transformer-to-hybrid conversion. FlashMorph first constructs a morphable model by equipping each full-attention layer with a converted linear-attention branch. It then freezes all model weights and jointly optimizes layerwise gates on synthetic long-context retrieval data, with a linearization regularization that encourages the model to rely on linear attention for efficiency. The learned gates are discretized under a preset full-attention budget to instantiate the hybrid architecture, followed by standard logits distillation and long-context finetuning. Extensive experiments show that FlashMorph discovers more effective hybrid configurations, preserves strong long-context recall and general benchmark performance while substantially reducing layer selection cost compared with existing layer selection methods, demonstrating its effectiveness, efficiency, and scalability.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.30562</guid>
      <pubDate>Mon, 29 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>DOPD: Dual On-policy Distillation</title>
      <link>https://arxiv.org/abs/2606.30626</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.30626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinlei Yu, Gen Li, Qingyi Si, Guibin Zhang, Yuqi Xu, Congcong Wang, Shuai Dong, Kaiwen Tuo, Xiangyu Zeng, Kaituo Feng, Qunzhong Wang, Yang Shi, Xiaobin Hu, Xiangyu Yue, Jiaqi Wang, Shuicheng Yan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 113&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy distillation (OPD) offers superior capacity transfer by supervising student-sampled trajectories with dense token-level signals. To furnish high-quality supervision sources and thereby elevate the performance frontier of distillation, an intuitive direction is to infuse privileged information to either teacher or student itself. However, this additional input induces a potential failure mode we dub privilege illusion: a pattern that conflates the transferable capability gap that students are meant to close, and the information asymmetry gap that can only be mimicked but never replicated. This issue is further amplified by the inherent non-uniformity of token-level supervision, where only a small subset of tokens carries pivotal capability-bearing signals. To this end, we propose DOPD, an advantage-aware dual distillation paradigm that dynamically routes token-level supervision between privileged teacher and privileged student policies based on their advantage gap and relative probabilities. Each token receives supervision of different strength, objective, and strategy from either teacher or student itself, which transfers credible capability while simultaneously receiving auxiliary signals, to alleviate privilege illusion. Extensive experiments on both large language model (LLM) and vision-language model (VLM) settings demonstrate that DOPD consistently outperforms Vanilla OPD and other counterparts. Further results on stability, robustness, continual learning, and out-of-distribution tasks validate its superiority.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.30626</guid>
      <pubDate>Mon, 29 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Orca: The World is in Your Mind</title>
      <link>https://arxiv.org/abs/2606.30534</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.30534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 471&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.30534</guid>
      <pubDate>Mon, 29 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>BlockPilot: Instance-Adaptive Policy Learning for Diffusion-based Speculative Decoding</title>
      <link>https://arxiv.org/abs/2606.31315</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.31315.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Zhang, Yiming Hu, Yong Wang, Mingqiao Mo, Xin Xiao, Xiangxiang Chu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 77&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Speculative decoding accelerates inference by using a lightweight draft model to generate candidate tokens in parallel, and are then verified by the target model, enabling lossless acceleration. Recently, diffusion-based speculative decoding further improves parallelism by generating multiple tokens per forward pass via block-level diffusion, achieving state-of-the-art (SOTA) performance. However, existing methods adopt a fixed inference block size and assume a uniform optimal decoding strategy across all inputs. In this paper, we show that this assumption is suboptimal, as the optimal block size varies across samples and plays a critical role in speculative decoding performance. Moreover, these values exhibit a clear local structure, concentrating around the training block size, which reduces the problem to a low-dimensional and structured decision space. Based on these insights, we propose BlockPilot, a sample-adaptive policy that predicts the optimal block size from the prefilling representation. Specifically, we formulate block size selection as a lightweight policy learning problem and propose an instance-adaptive decision mechanism that predicts the optimal block size based on the representation of the prefilling stage. The prediction is performed only once after prefilling, allowing for seamless integration. Extensive experiments demonstrate that our method is plug-and-play, introduces minimal overhead, and consistently improves efficiency, achieving an acceptance length of 5.92 and a 4.20times speedup on Qwen3-4B under temperature T=1.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.31315</guid>
      <pubDate>Tue, 30 Jun 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments</title>
      <link>https://arxiv.org/abs/2607.02440</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.02440.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhilin Wang, Han Song, Runzhe Zhan, Jusen Du, Jiacheng Chen, Tianle Li, Qingyu Yin, Yulun Wu, Zhennan Shen, Tong Zhu, Yanshu Li, Guanjie Chen, Derek F. Wong, Yafu Li, Yu Cheng, Yang Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 51&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autonomous agents are increasingly expected to improve executable policies through feedback, yet existing evaluations often collapse this process into a final score or confound it with open-ended software-engineering progress. We introduce Autonomous Policy Evolution, a controlled evaluation setting in which a harness-model agent repeatedly edits an executable policy system under a fixed interaction budget. We instantiate this setting in EvoPolicyGym, a benchmark built from compact interactive RL environments that evaluates how agents iteratively improve explored policies. On the EvoPolicyGym suite, GPT-5.5 achieves the strongest aggregate rank score and top-two performance on all 16 environments. Beyond leaderboard results, EvoPolicyGym also provides trajectory-level diagnostics that distinguish how agents allocate budget, convert feedback into parametric tuning. These analyses show that strong autonomous policy evolution depends not only on isolated task wins, but on discovering task-appropriate mechanisms and refining policies under bounded feedback.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.02440</guid>
      <pubDate>Thu, 02 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition</title>
      <link>https://arxiv.org/abs/2601.16211</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.16211.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Geo Ahn, Inwoong Lee, Taeoh Kim, Minho Shim, Dongyoon Wee, Jinwoo Choi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 54&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Zero-Shot Compositional Action Recognition (ZS-CAR) requires recognizing novel verb-object combinations composed of previously observed primitives. In this work, we tackle a key failure mode: models predict verbs via object-driven shortcuts (i.e., relying on the labeled object class) rather than temporal evidence. We argue that sparse compositional supervision and verb-object learning asymmetry can promote object-driven shortcut learning. Our analysis with proposed diagnostic metrics shows that existing methods overfit to training co-occurrence patterns and underuse temporal verb cues, resulting in weak generalization to unseen compositions. To address object-driven shortcuts, we propose Robust COmpositional REpresentations (RCORE) with two components. Co-occurrence Prior Regularization (CPR) adds explicit supervision for unseen compositions and regularizes the model against frequent co-occurrence priors by treating them as hard negatives. Temporal Order Regularization for Composition (TORC) enforces temporal-order sensitivity to learn temporally grounded verb representations. Across Sth-com and EK100-com, RCORE reduces shortcut diagnostics and consequently improves compositional generalization.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2601.16211</guid>
      <pubDate>Thu, 02 Jul 2026 00:00:00 +0000</pubDate>
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      <title>Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots</title>
      <link>https://arxiv.org/abs/2607.02501</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.02501.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ling Xu, Chuyu Han, Borui Li, Hao Wu, Shiqi Jiang, Ting Cao, Chuanyou Li, Sheng Zhong, Shuai Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 59&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied.cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied.cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied.cpp on two VLA models, HY-VLA and pi0.5, and on a preliminary WAM benchmark using a LingBot-VA Transformer block. The VLA deployments achieve successful closed-loop execution with 100.0% and 91.0% task success rates, respectively. The WAM benchmark reduces block memory from 312.2 MiB to 88.1 MiB. These results show that Embodied.cpp improves deployment efficiency while preserving high accuracy across diverse embodied model architectures.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.02501</guid>
      <pubDate>Thu, 02 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Video-Oasis: Rethinking Evaluation of Video Understanding</title>
      <link>https://arxiv.org/abs/2603.29616</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29616.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Geuntaek Lim, Sungjune Park, Jaeyun Lee, Inwoong Lee, Taeoh Kim, Dongyoon Wee, Minho Shim, Yukyung Choi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 65&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The inherent complexity of video understanding makes it difficult to determine whether Video-LLM benchmark performance stems from visual perception, linguistic reasoning, or knowledge priors. While many benchmarks have emerged to assess high-level reasoning, shared criteria for evaluating video understanding remain largely overlooked. Instead of introducing yet another benchmark, we take a step back to re-examine the criteria for evaluating video understanding. In this work, we introduce Video-Oasis, a sustainable diagnostic suite for systematically auditing existing video understanding benchmarks. This audit reveals that 55\% of existing benchmark samples are solvable without visual input or temporal context. After filtering these shortcuts, the remaining video-native challenges expose a substantial capability gap: state-of-the-art models perform only marginally above random guessing. Building on these findings, we use the distilled challenges as a testbed to investigate which algorithmic design choices contribute to robust video understanding. We hope our work provides a practical foundation for constructing rigorous video benchmarks and evaluating future Video-LLMs. Code is available at https://github.com/sejong-rcv/Video-Oasis.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2603.29616</guid>
      <pubDate>Thu, 02 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents</title>
      <link>https://arxiv.org/abs/2607.02255</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.02255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiangchen Cheng, Yunwei Jiang, Jianwen Sun, Zizhen Li, Chuanhao Li, Xiangcheng Cao, Yihao Liu, Fanrui Zhang, Li Jin, Kaipeng Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 67&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is 16%; the task is hard but not saturated. Within our harness, a fixed-A0 ablation shows the largest observed difference when triggered strategic skills are enabled: the no-store baseline wins 3/10 games and adding the skill layer 6/10. At this sample size the comparison is directional rather than statistically decisive (Fisher exact p\approx0.37); a cross-backbone probe and public accumulating-context baselines are reported as operational comparisons rather than controlled tests of the contract variable itself. We release a reproducible testbed: 298 completed trajectories with condition tags, frozen memory/skill snapshots, prompt records, and analysis scripts -- an agent design and a validated, reusable methodology for studying how explicit memory layers shape long-horizon LLM-agent decisions.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.02255</guid>
      <pubDate>Thu, 02 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Gemma 4 Technical Report</title>
      <link>https://arxiv.org/abs/2607.02770</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.02770.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Gemma Team, Sherif El Abd, Vaibhav Aggarwal, Robin Algayres, Alek Andreev, Olivier Bachem, Ian Ballantyne, Cormac Brick, Victor Cărbune, Michelle Casbon, Mayank Chaturvedi, Victor Cotruta, Alice Coucke, Phil Culliton, Robert Dadashi, Lucas Dixon, Mohamed Elhawaty, Utku Evci, Clément Farabet, Johan Ferret, Filippo Galgani, Sertan Girgin, Jean-Bastien Grill, Maarten Grootendorst, Jiaxian Guo, Cassidy Hardin, Yanzhang He, Steven M. Hernandez, Omri Homburger, Léonard Hussenot, Juyeong Ji, Armand Joulin, Aishwarya Kamath, Parnian Kassraie, Olivier Lacombe, Preethi Lahoti, Gaël Liu, Gus Martins, Luciano Martins, Tatiana Matejovicova, Ramona Merhej, Nikola Momchev, Sneha Mondal, Ryan Mullins, Sindhu Raghuram Panyam, Shreya Pathak, Sarah Perrin, André Susano Pinto, Etienne Pot, Angéline Pouget, Alexandre Ramé, Sabela Ramos, Douglas Reid, David Rim, Morgane Rivière, Karsten Roth, Louis Rouillard, Omar Sanseviero, Pier Giuseppe Sessa, Shane Settle, Danila Sinopalnikov, Sara Smoot, Piotr Stanczyk, Andreas Steiner, Lawrence Stewart, Ilya Tolstikhin, Michael Tschannen, Anton Tsitsulin, Nino Vieillard, Renjie Wu, Pingmei Xu, Haichuan Yang, Edouard Yvinec, Li Zhang, Joe Zou, Nicolas Aagnes, Abdelrahman Abdelhamed, Shivani Agrawal, Shubham Agrawal, Ibrahim Alabdulmohsin, Jean Baptiste Alayrac, Uri Alon, Chandramouli Amarnath, Ankesh Anand, Chrysovalantis Anastasiou, Setareh Ariafar, François-Xavier Aubet, Kyriakos Axiotis, Federico Barbero, Joelle Barral, Alexei Bendebury, Urs Bergmann, Stanley Bileschi, Kat Black, Mathieu Blondel, Sebastian Borgeaud, Arthur Bražinskas, Ryan Burnell, Robert Busa-Fekete, Mu Cai, Glenn Cameron, Charlotte Caucheteux, Garima Chadha, Jetha Chan, Aditya Chawla, Blake Jianhang Chen, Jesse Chen, Lin Chen, Xu Chen, Derek Cheng, Tzu-hsiang Chien, Nikolai Chinaev, Yi Chou, Zhaohui Chu, Benjamin Coleman, Pooja Consul, Sam Conway-Rahman, Scott Crowell, Dylan Cutler, Vivek Dani, Samira Daruki, Anil Das, Daniel Deutsch, Nishanth Dikkala, Li Ding, Qiuhan Ding, Shenil Dodhia, Konstantin Donhauser, Tulsee Doshi, Anca Dragan, Alex Druinsky, Sahil Dua, Zoltan Egyed, Danielle Eisenbud, Daniel Eppens, Cindy Fan, Bahare Fatemi, Yassir Fathullah, Vlad Feinberg, Milen Ferev, Takumi Fujimoto, Isaac Galatzer-Levy, João Gante, Simon Geisler, Soham Ghosal, Antonious M. Girgis, Alec Go, Alhaad Gokhale, Alex Grills, Yiming Gu, Pramod Gupta, Guru Guruganesh, Raia Hadsell, Hamza Harkous, Jitendra Harlalka, Demis Hassabis, Anja Hauth, Joe Heyward, Arian Hosseini, Chih-Yang Hsia, I-Hung Hsu, Xiaopeng Huang, Yangsibo Huang, Kevin Hui, Adrian Hutter, Te I, Fotis Iliopoulos, Advait Jain, Ganesh Jawahar, Ziwei Ji, Qilin Jin, Melvin Johnson, Kandarp Joshi, Arun Kandoor, Wang-Cheng Kang, Koray Kavukcuoglu, Mehran Kazemi, Kathleen Kenealy, Amr Khalifa, Phoebe Kirk, Suraj Kothawade, Vitaly Kovalev, Neel Kovelamudi, Adam Kraft, Ravin Kumar, Harish Kuppam, Justin Lannin, Chen-Yu Lee, Seungji Lee, Dmitry Lepikhin, Dongdong Li, Qiujia Li, Valentin Liévin, Ethan Lin, Ziqian Lin, Casper Liu, Tianlin Liu, Tianqi Liu, Xin Liu, Mayank Lunayach, Min Ma, Gagan Madan, Andrii Maksai, Eric Malmi, Michal Matuszak, Daniel McDuff, Gaurav Menghani, Daniil Mirylenka, Karolis Misiunas, Vedant Misra, Andreea Mitran, Kareem Mohamed, Maksim Mukha, Eric Noland, James O'Donnell, Kate Olszewska, Bernett Orlando, Wanqiong Pan, Rina Panigrahy, Unnati Parekh, Chunjong Park, Eric Paskie, Liqian Peng, Bryce Petrini, Slav Petrov, Jonas Pfeiffer, Bilal Piot, Martyna Plomecka, Siim Poder, Octavio Ponce, Arijit Pramanik, David Racz, Anish Rajan, Michelle Ramanovich, Anand Rao, Marvin Ritter, Vitor Rodrigues, Evan Rosen, Mikołaj Rybiński, Noveen Sachdeva, Michaël E. Sander, Rohit Sathyanarayana, Sagar Savla, Samuel Schmidgall, Tal Schuster, Benoit Seguin, Andrew Sellergren, Aliaksei Severyn, Izhak Shafran, Dhruv Shah, Yuan Shangguan, Ashish Shenoy, Pradeep Shenoy, Rakesh Shivanna, Pauline Sho, Lucas Spangher, Wojciech Stokowiec, Tim Strother, Yao Su, Yinghao Sun, Mukund Sundararajan, Andrea Tacchetti, Mor Hazan Taege, Pouya Tafti, Chetan Tekur, Rahul Thapa, Madeleine Traverse, Lenart Treven, Tao Tu, Chien Te Tung, Petar Veličković, Malini Pooni Venkat, Sagar Gubbi Venkatesh, Vidya Venkiteswaran, Francesco Visin, Alex Vitvitskyi, Kiran Vodrahalli, Weiyi Wang, Xin Wang, Tris Warkentin, Jan Wassenberg, John Wieting, Lechao Xiao, Hao Xu, Yuhui Xu, Fuzhao Xue, Arun Yadav, Jun Yan, Antoine Yang, Lin Yang, Ming-Hsuan Yang, Ziyu Ying, Jae Hyeon Yoo, Sajjad Zafar, Fred Zhang, Jiageng Zhang, Jianyi Zhang, Xiaofan Zhang, Chao Zhao, David Zhou, Chen Zou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 75&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Gemma 4, a new generation of open-weight, natively multimodal language models in the Gemma model family. Designed to advance compute efficiency and reasoning, the Gemma 4 model suite features dense and Mixture-of-Experts architectures, ranging from 2.3B to 31B parameters. Alongside improved vision and audio encoders for all model sizes, we propose a unified, encoder-free architecture for our 12B model, which ingests raw audio and image patches. Furthermore, we integrate a thinking mode, enabling Gemma models to generate reasoning traces prior to responding. We improve inference speed, memory, and compute efficiency, as well as long-context abilities through critical design choices. Gemma 4 establishes a leap in performance across STEM, multimodal, and long-context benchmarks, and rivals larger, frontier open models in human-rated tasks.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.02770</guid>
      <pubDate>Thu, 02 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Program-as-Weights: A Programming Paradigm for Fuzzy Functions</title>
      <link>https://arxiv.org/abs/2607.02512</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.02512.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wentao Zhang, Liliana Hotsko, Woojeong Kim, Pengyu Nie, Stuart Shieber, Yuntian Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 238&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Many everyday programming tasks resist clean rule-based implementation, such as alerting on important log lines, repairing malformed JSON, or ranking search results by intent, and are increasingly outsourced to large language model APIs at the cost of locality, reproducibility, and price. We propose fuzzy-function programming: compiling such a function from a natural-language specification into a compact, locally-executable neural artifact. We instantiate this paradigm with Program-as-Weights (PAW), in which a 4B compiler trained on FuzzyBench, a 10M-example dataset we release, emits parameter-efficient adapters for a frozen, lightweight interpreter. A 0.6B Qwen3 interpreter executing PAW programs matches the performance of direct prompting of Qwen3-32B, while using roughly one fiftieth of the inference memory and running at 30 tokens/s on a MacBook M3. PAW reframes the foundation model from a per-input problem solver into a tool builder: invoked once per function definition, it produces a small reusable artifact whose subsequent calls per function application are cheap and offline.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.02512</guid>
      <pubDate>Thu, 02 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Hierarchical Sparse Attention Done Right: Toward Infinite Context Modeling</title>
      <link>https://arxiv.org/abs/2607.02980</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.02980.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiang Hu, Xinyu Wei, Hao Gu, Minshen Zhang, Tian Liang, Huayang Li, Lei Zhu, Yan Wang, Sirui Han, Yushi Bai, Kewei Tu, Haitao Mi, Leo Liang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 83&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scaling modern large language models (LLMs) to long contexts is limited by the quadratic computation cost, and poor length extrapolation of dense attention. Chunk-wise sparse attention offers a promising alternative, but all existing methods fall short of full attention because of their inaccurate chunk selection. We propose Hierarchical Landmark Sparse (HiLS) Attention, a chunk-wise sparse attention mechanism that learns chunk selection end-to-end under the language-modeling (LM) loss. HiLS factorizes attention hierarchically: each query performs attention independently with each retrieved chunk to extract chunk-specific information, and the resulting outputs are fused according to chunk retrieval scores. By incorporating retrieval scores into the forward attention computation, HiLS optimizes them directly with the LM loss, enabling end-to-end retrieval learning and native sparse training. Experimental results show that HiLS-Attention achieves performance comparable to, and in some cases better than, full attention at in-domain context lengths. Meanwhile, HiLS-Attention extrapolates more than 64times the training context length with 90% retrieval accuracy, far beyond full attention. Moreover, existing full-attention models can be converted to HiLS-Attention with lightweight continued pretraining, preserving in-domain performance while acquiring ultra-long-context extrapolation. Together with its sparse KV access and computation, HiLS-Attention breaks the usual efficiency-performance trade-off, enabling long-context LLMs that are both more efficient and more effective on general long-context tasks than their full-attention counterparts.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.02980</guid>
      <pubDate>Fri, 03 Jul 2026 00:00:00 +0000</pubDate>
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      <title>Vidu S1: A Real-Time Interactive Video Generation Model</title>
      <link>https://arxiv.org/abs/2607.03118</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.03118.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jintao Zhang, Kai Jiang, Jintao Chen, Xu Wang, Yang Luo, Yuji Wang, Dechuang Chen, Jungang Li, Chengyang Ye, Marco Chen, Hongzhou Zhu, Min Zhao, Yuxuan Jiang, Zhengkun Huang, Chendong Xiang, Kaiwen Zheng, Haoxu Wang, Xiaohang Wang, Qi Jia, Xin Chen, Yimin Chen, Youhe Jiang, Fangcheng Fu, Zhijie Deng, Fan Bao, Jianfei Chen, Jun Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 144&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters. Users can control video generation content at any moment through voice instructions. Vidu S1 supports infinite-length real-time video generation without blurring, drift, or visual distortion. Built with TurboDiffusion and TurboServe, Vidu S1 outputs 540p real-time videos at up to 42 FPS on regular consumer GPUs. Users can upload custom images of real people, anime, and pets, and choose different voice tones for personalized experiences. Experiments show that Vidu S1 achieves the best performance across all test metrics while fully meeting real-time inference requirements. A playable online demo is available at https://vidu.com/vidu-stream.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.03118</guid>
      <pubDate>Fri, 03 Jul 2026 00:00:00 +0000</pubDate>
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      <title>MANCE: Manifold Aware Concept Erasure</title>
      <link>https://arxiv.org/abs/2607.03973</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.03973.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Matan Avitan, Yoav Goldberg, Yanai Elazar&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 49&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Concept erasure aims to remove a target concept from a representation while preserving the other information encoded in it. This is difficult because representations encode many concepts that are often correlated with the erasure target, so removing the target risks damaging them. We propose the Manifold Constraint Hypothesis (MCH): if natural representations concentrate on a structured, lower-dimensional manifold, then interventions should be constrained to that manifold and better preserve other information encoded in the representation during interventions. We instantiate MCH in a new concept erasure method: MANifold aware Concept Erasure (MANCE). MANCE performs iterative updates to the representations using signals from a classifier that predicts a target concept. We estimate the manifold using representations obtained from natural inputs, and then we project the concept removal update to the estimated manifold. We perform extensive evaluation on 119 settings spanning text and vision, including 13 language models, three NLP concepts, and 40 CelebA-CLIP attributes. Employing MANCE on top of previous methods shows consistent improved leakage results. We also introduce MANCE+ and MANCE++, which prepend a closed-form erasure algorithm before employing MANCE, achieving better leakage--surgicality tradeoffs relative to matched full-space updates. MANCE++, our best method, achieves state-of-the-art results on nonlinear concept erasure. These results support MCH in the erasure setting: interventions should be constrained to the natural representation manifold.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.03973</guid>
      <pubDate>Sat, 04 Jul 2026 00:00:00 +0000</pubDate>
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      <title>OmniOpt: Taxonomy, Geometry, and Benchmarking of Modern Optimizers</title>
      <link>https://arxiv.org/abs/2607.04033</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.04033.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Siyuan Li, Jiabao Pan, Yumou Liu, Zhuoli Ouyang, Xin Jin, Xinglong Xu, Jingxuan Wei, Shengye Pang, Jintao Che, Xuanhe Zhou, Conghui He, Cheng Tan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 76&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Optimizer selection for large-scale model training has become a system-level design decision constrained jointly by compute, memory, tuning budget, and task diversity, yet the landscape of over one hundred methods remains fragmented. We therefore present OmniOpt, a unified survey and benchmark cookbook of optimizers for the research community. OmniOpt rests on four coupled components. First, we treat every optimizer update as a structured transformation through a five-stage meta-pipeline, and show that most methods engage only one or two of these stages. Second, we use norm-constrained linear minimization oracles (LMOs) to unify different optimizers. Third, these two views ground a dual-dimension taxonomy, one dimension assigning each method to a mechanism family and the other recording the measurable training objectives it aims to improve. Fourth, and at the core of this paper, we instantiate the full taxonomy in a unified cross-domain benchmark spanning representative optimizers, model scales, and training regimes from language model pretraining to image classification, systematically analyzing each method family across multiple effect objectives and laying out their trade-offs. OmniOpt thus supplies the research community with an operational coordinate system for selecting optimizers under explicit mechanism and objective assumptions, and charts a direction for the future development of the optimizer community.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.04033</guid>
      <pubDate>Sat, 04 Jul 2026 00:00:00 +0000</pubDate>
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      <title>ResearchStudio-Idea: An Evidence-Grounded Research-Ideation Skill Suite from ML Conference Outcomes</title>
      <link>https://arxiv.org/abs/2607.04439</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.04439.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qihao Zhao, Yangyu Huang, Yalun Dai, Lingao Xiao, Jianjun Gao, Xin Zhang, Wenshan Wu, Scarlett Li, Yang He, Yan Lu, Yap Kim Hui&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 63&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models have made research ideation increasingly accessible, yet effective idea development requires more than generating candidate directions. Researchers must ground a problem in current literature, identify meaningful bottlenecks, differentiate from existing solutions, and evaluate risks before committing to implementation. We present ResearchStudio-Idea as a reusable skill suite for this first mile of research ideation. The suite includes Paper-Search, a standalone multi-source literature search skill; Scoop-Check, a standalone prior-art collision checker for novelty claims; and IdeaSpark, the end-to-end skill that composes evidence grounding, pattern-guided generation, collision retrieval, audit, and idea-card rendering into one workflow. IdeaSpark is constructed from a corpus of 1,947 machine learning conference papers collected from ICLR, ICML, and NeurIPS between 2021 and 2025, including Oral papers, a separately tracked high-citation subset, and rejected submissions. Analysis of these outcomes reveals 31 recurring ideation sub-patterns, consolidated into 15 reusable ideation patterns. Each pattern is operationalized as a structured card containing research contexts, bottleneck types, differentiation strategies, supporting precedents, and common failure modes. Given a research problem and an evidence bundle, IdeaSpark evaluates evidence readiness, reconstructs the surrounding research context, identifies unresolved bottlenecks, selects relevant patterns, instantiates one candidate direction, retrieves potentially conflicting prior work, and performs outcome-informed auditing. This workflow transforms reusable ideation patterns into traceable research proposals. Blind automated-judge evaluations show that IdeaSpark consistently produces stronger research proposals than no-skill and generic-skill baselines while maintaining competitive novelty.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.04439</guid>
      <pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate>
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      <title>ResearchStudio-Reel: Automate the Last Mile of Research from Paper to Poster, Video, and Blog</title>
      <link>https://arxiv.org/abs/2607.04438</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.04438.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lingao Xiao, Yalun Dai, Yangyu Huang, Qihao Zhao, Wenshan Wu, Hugo He, Ruishuo Chen, Jin Jiang, Qianli Ma, Jiahuan Zhang, Xin Zhang, Ying Xin, Yang Ou, Yan Xia, Scarlett Li, Longbo Huang, Zhipeng Zhang, Yang He, Yap Kim Hui, Yan Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 64&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Research dissemination, turning a paper into a poster, a talk video, and a blog post, is still a manual last mile. Prior automation treats each artifact in isolation that each re-extract the paper from scratch, usually ship one-way renders the author cannot reopen in PowerPoint or Word, and gates quality on soft VLM-preference scores that plateau while load-bearing sections still read as empty. We argue this last mile is best built as a composition of skills: thin agent-readable contracts that share one upstream extractor and wrap deterministic primitives in a measured-fill loop whose exits are hard pass/fail render gates. We instantiate this as ResearchStudio-Reel, five Claude Code and Codex skills organized into one shared extractor (Paper2Assets), three editable generators (Paper2Poster, Paper2Video, Paper2Blog), and one interactive convergence layer (Paper2Reel). Paper2Assets extracts each paper once into a shared bundle that can be reused by every downstream skill; The three generators produce a print-ready poster, a synchronized talk video, and a bilingual blog that stay factually consistent and round-trip through PowerPoint or Word; Paper2Reel then binds all three into a self-contained HTML viewer whose section-level clicks jump the video, slides, captions, and blog to matching content. On the Paper2Poster benchmark, our posters lead every aesthetic and information sub-criterion against both prior automated systems and single-shot frontier LLMs, surpassing the authors' own on aesthetics under two held-out VLM judges and winning overall on 84% to 93% of papers; capability audits further show that, by uniquely pairing narration-aligned on-slide highlights with a bilingual blog gated by layout-aware DOCX repair, ResearchStudio-Reel is the only pipeline to ship all three editable artifacts. Project is available at https://aka.ms/ResearchStudio&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.04438</guid>
      <pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>UI-MOPD: Multi-Platform On-Policy Distillation for Continual GUI Agent Learning</title>
      <link>https://arxiv.org/abs/2607.04425</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.04425.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Niu Lian, Alan Chen, Zhehao Yu, Chengzhen Duan, Fazhan Liu, Hui Liu, Pei Fu, Jian Luan, Yaowei Wang, Shu-Tao Xia, Jinpeng Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 73&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in multimodal foundation models and agent systems have driven GUI agents from single-platform task execution toward cross-platform interaction. However, building multi-platform GUI agents remains challenging. On one hand, high-quality and executable cross-platform interaction trajectories are still scarce, and existing data often suffer from limited platform coverage. On the other hand, different platforms exhibit distinct interaction conventions, making joint or continual training prone to behavioral pattern mixing, platform-specific capability degradation, and catastrophic forgetting. To address these challenges, we construct Uni-GUI, a high-quality cross-platform GUI interaction dataset, and propose UI-MOPD, the first method that incorporates multi-teacher on-policy distillation into continual learning for GUI agents. UI-MOPD dynamically selects a platform-specific teacher according to the current environment and transfers platform-specific behavioral priors to a shared policy through platform-conditioned distillation, enabling adaptation to new platforms while preserving capabilities on existing ones. Experiments on OSWorld and MobileWorld show that UI-MOPD achieves task success rates of 38.2% and 12.0%, respectively, demonstrating its effectiveness in balancing cross-platform capability retention and new-platform adaptation.   Project page: https://elispectre.github.io/UI-MOPD/.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.04425</guid>
      <pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space</title>
      <link>https://arxiv.org/abs/2607.05373</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.05373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sensen Gao, Zhaoqing Wang, Qihang Cao, Dongdong Yu, Changhu Wang, Jia-Wang Bian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 66&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; 3D reconstruction and generation are commonly tackled by separate paradigms: pixel-based regression for reconstruction, and latent diffusion for generation. Recent works attempt to unify them in latent space, but with notable drawbacks: the diffusion objective is defined on latent features rather than the underlying 3D representation, and both branches suffer from information loss introduced by latent encoding, while requiring a pretrained Variational Autoencoder (VAE) or Representation Autoencoder (RAE). In this paper, we reformulate these two tasks under a unified pixel-space diffusion paradigm and introduce PixWorld, a single model that jointly addresses 3D reconstruction and generation. By supervising diffusion directly on rendered images, PixWorld removes the above limitations and aligns optimization with 3D scene fidelity. Beyond photometric and perceptual supervision that operates at the 2D image level and lacks 3D geometric awareness, we further introduce a geometry perception loss that aligns rendered views with their ground truth in the geometry-aware feature space of a pretrained 3D foundation model, providing 3D structural supervision. PixWorld consistently outperforms prior latent-space generation methods and matches state-of-the-art reconstruction methods, demonstrating the superiority of a unified pixel-space approach.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.05373</guid>
      <pubDate>Mon, 06 Jul 2026 00:00:00 +0000</pubDate>
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      <title>RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation</title>
      <link>https://arxiv.org/abs/2607.06558</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.06558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 79&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.06558</guid>
      <pubDate>Tue, 07 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>AlayaWorld: Long-Horizon and Playable Video World Generation</title>
      <link>https://arxiv.org/abs/2607.06291</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.06291.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 91&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present AlayaWorld, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.06291</guid>
      <pubDate>Tue, 07 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation</title>
      <link>https://arxiv.org/abs/2607.06559</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.06559.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoyu Zhao, Xingyue Zhao, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 95&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.06559</guid>
      <pubDate>Tue, 07 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Infinite Worlds with Versatile Interactions</title>
      <link>https://arxiv.org/abs/2607.07534</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.07534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zelin Gao, Qiuyu Wang, Jiapeng Zhu, Jingye Chen, Zichen Liu, Qingyan Bai, Jiahao Wang, Yufeng Yuan, Hanlin Wang, Yichong Lu, Ka Leong Cheng, Haojie Zhang, Jian Gao, Tianrui Feng, Yuzheng Liu, Yao Yao, Yinghao Xu, Xing Zhu, Yujun Shen, Hao Ouyang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 46&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present LingBot-World 2.0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades. (1) Our model achieves an unbounded interaction horizon while maintaining consistent output quality, benefiting from a carefully crafted causal pretraining paradigm. (2) Through distilling a real-time variant from the base model, our system guarantees rapid response time, sufficient to drive 720p video streams at 60 fps. (3) Compared to the previous version, this update introduces highly diverse interactive elements, comprising a broader spectrum of actions (e.g., attacking, archery, spell-casting, and shooting) alongside a richer variety of text-driven events. (4) We pioneer the integration of an agentic harness within the domain of world modeling, wherein a pilot agent is tasked with planning and executing character behaviors, while a director agent is responsible for synthesizing novel environmental elements as the scene progresses. Additionally, to facilitate a shared experience, we develop an interface that permits multiple players to simultaneously immerse themselves in this vivid world simulator. We pair our primary 14B model with a lightweight 1.3B counterpart, which supports effortless deployment on a single GPU.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.07534</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation</title>
      <link>https://arxiv.org/abs/2607.07608</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.07608.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongyu Qu, Jianzhe Gao, Xiaobin Hu, Shaohuan Yang, Xinlei Yu, Rui Yan, Wenguan Wang, Xiangbo Shu, Shuicheng Yan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 57&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Mainstream Vision-Language-Action (VLA) models predict actions primarily from the current observation under a Markovian assumption, thus struggling with long-horizon, temporally dependent tasks. Existing memory-augmented VLAs either expand the observation window or retrieve history from the memory bank as auxiliary policy-side context. However, they leave memory outside the native latent embedding space of VLA reasoning, preventing historical experience from being fluidly interleaved with multimodal reasoning and action formation. To this end, we introduce LaMem-VLA, a latent-memory-native framework that reconstructs historical experience into latent memory tokens and directly interweaves them with VLA reasoning. At its core, LaMem-VLA introduces four coordinated components: (i) a curator that organizes historical experience into two complementary short-term and long-term memory vaults; (ii) a seeker that queries both vaults using the multimodal cognition to retrieve context-relevant evidence; (iii) a condenser that reconstructs the retrieved evidence into compact short-term and long-term latent memory tokens; and (iv) a weaver that injects these memory tokens with the current observation and instruction into one continuous embedding sequence. By representing, retrieving, and consuming historical experience entirely in the same continuous latent space, LaMem-VLA enables memory to directly participate in VLA reasoning and guide action generation under a bounded context. Extensive experiments on SimplerEnv and LIBERO demonstrate the superiority of our LaMem-VLA.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.07608</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence</title>
      <link>https://arxiv.org/abs/2607.07675</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.07675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuailei Ma, Jiaqi Liao, Xinyang Wang, Jingjing Wang, Chaoran Feng, Zijing Hu, Chong Bao, Zichen Xi, Yuqi Gan, Weisen Wang, Yanhong Zeng, Qin Zhao, Zifan Shi, Wei Wu, Hao Ouyang, Qiuyu Wang, Shangzhan Zhang, Jiahao Shao, Yipengjing Sun, Liangxiao Hu, Lunke Pan, Nan Xue, Kecheng Zheng, Yinghao Xu, Xing Zhu, Yujun Shen, Ka Leong Cheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 64&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.07675</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Accurate, Interdisciplinary and Transparent Structure-property Understanding with Deep Native Structural Reasoning</title>
      <link>https://arxiv.org/abs/2607.07708</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.07708.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chen Tang, Yizhou Wang, Jianyu Wu, Lintao Wang, Shixiang Tang, Pengze Li, Encheng Su, Jun Yao, Jiabei Xiao, Yuqi Shi, Jielan Li, Hongxia Hao, Zhangyang Gao, Fang Wu, Ben Fei, Xiangyu Yue, Pan Tan, Bozitao Zhong, Jinouwen Zhang, Aoran Wang, Yan Lu, Jiaheng Liu, Xinzhu Ma, Liang Hong, Mingyue Zheng, Phil Torr, Bowen Zhou, Wanli Ouyang, Lei Bai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 88&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Structure-property relationships are foundational to biology, chemistry and materials science, where function, reactivity and physical response emerge from spatial, chemical and periodic organization. Mechanistically explaining these relationships requires interpreting structural evidence through scientific principles and physical constraints, from stereochemistry and bonding to symmetry, energetics and periodic order. However, applying artificial intelligence to this process presents a joint challenge of representation and reasoning: models must preserve domain-native structural information while showing how specific evidence supports predictions under these constraints. Here we introduce SciReasoner, a multimodal scientific foundation model for native structural reasoning across proteins, small molecules and inorganic crystals. SciReasoner discretizes coordinates, topologies and periodic connectivities into a unified structure-aware vocabulary, treating structural tokens as addressable evidence units during reasoning. In homology-controlled Gene Ontology prediction, SciReasoner improves Cellular Component annotation for low-homology and orphan-like proteins, increasing F_{max} from 0.42 to 0.55. In chemistry, it raises single-step retrosynthesis accuracy from 0.63 to 0.72 while generating fragment-level disconnection and precursor-verification traces. In materials science, its representations separate elemental and compound phases and resolve high- and low-band-gap regimes. Across 86 benchmarks, SciReasoner achieves state-of-the-art performance on 67 tasks. Double-blind expert evaluation rates its reasoning traces as preferred or at least comparable to those of a frontier large language model in 98% of cases. By making structure an inspectable substrate for reasoning under scientific constraints, SciReasoner connects accurate prediction with interpretable scientific inference.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.07708</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>DeepSearch-World: Self-Distillation for Deep Search Agents in a Verifiable Environment</title>
      <link>https://arxiv.org/abs/2607.07820</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.07820.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinyu Geng, Xuanhua He, Sixiang Chen, Yanjing Xiao, Fan Zhang, Shijue Huang, Haitao Mi, Zhenwen Liang, Tianqing Fang, Yi R. Fung&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 91&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Training tool-use agents to improve from their own experience remains challenging, as supervised fine-tuning relies on fixed teacher-distilled trajectories, while sparse-reward reinforcement learning provides weak supervision for long-horizon interactions. We present DeepSearch-Evolve, a self-distillation framework for web agents built on DeepSearch-World, a deterministic and verifiable environment with reproducible search and page-reading tools. DeepSearch-World contains 420K multi-hop QA tasks constructed from entity-level random walks and supports key agentic cognitive behaviors useful for self-evolving, including progress verification, grounded reflection, and failure recovery. DeepSearch-Evolve iteratively performs trajectory generation, filtering, data mixing, and fine-tuning to train stronger agents. Without distillation from more capable models, DeepSearch-World-9B achieves competitive performance compared with open-source agents, reaching 31.2% on BrowseComp, 61.5% on GAIA, and 93.4% on HotpotQA, showing that verifiable environments enable scalable self-evolution for long-horizon web agents. We will release the environment, 420K training pool, validation set, model, and code to facilitate future research on self-improving deep search agents.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.07820</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Weak-to-Strong Generalization via Direct On-Policy Distillation</title>
      <link>https://arxiv.org/abs/2607.05394</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.05394.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shiyuan Feng, Huan-ang Gao, Haohan Chi, Hanlin Wu, Zhilong Zhang, Zheng Jiang, Bingxiang He, Wei-Ying Ma, Ya-Qin Zhang, Hao Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 139&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning with verifiable rewards (RLVR) is a powerful recipe for improving language-model reasoning, but it is expensive to repeat on every new strong model because the target model must generate many rollouts during training. As models scale, post-training itself becomes a bottleneck. We study a weak-to-strong alternative: run RL on a smaller model where rollouts are cheaper, then reuse what that RL run learned to improve a stronger target model. Directly distilling the post-RL weak teacher is not enough, because the teacher's final policy mixes useful RL gains with the limitations of the smaller model. We propose Direct On-Policy Distillation (Direct-OPD), which transfers the teacher's RL-induced policy shift instead. Direct-OPD compares the post-RL teacher with its own pre-RL reference and treats their log-ratio as a dense implicit reward for the student. In plain terms, the checkpoint pair tells us which actions RL made the weak model more or less likely to take, and Direct-OPD applies that signal on the stronger student's own on-policy states. This directly reuses the weak model's RL supervision signal without running sparse-reward RL on the target model. Empirically, Direct-OPD consistently leverages weaker teachers to improve stronger target models; notably, it boosts Qwen3-1.7B from 48.3% to 58.3% on AIME 2024 in just 4 hours on 8 A100 GPUs. It outperforms step-matched direct RL and enables the sequential composition of multiple policy shifts. Our results show that RL outcomes can be reused across model scales as implicit reward signals, not merely as final models to imitate.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.05394</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 +0000</pubDate>
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      <title>Long-Horizon-Terminal-Bench: Testing the Limits of Agents on Long-Horizon Terminal Tasks with Dense Reward-Based Grading</title>
      <link>https://arxiv.org/abs/2607.08964</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.08964.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zongxia Li, Zhongzhi Li, Yucheng Shi, Ruhan Wang, Junyao Yang, Zhichao Liu, Xiyang Wu, Anhao Li, Yue Yu, Ninghao Liu, Lichao Sun, Haotao Mi, LeoweiLiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 76&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; AI agents have become capable of autonomously completing short, well-specified tasks. However, existing terminal benchmarks largely focus on simple problems that finish within minutes and are evaluated only by their final outcome. This setup overlooks intermediate progress and partial solutions, yielding sparse reward signals and an incomplete picture of agent capability. We introduce Long-Horizon-Terminal-Bench, a terminal benchmark of 46 long-horizon tasks spanning nine categories, including experiment reproduction, software engineering, multimodal analysis, interactive games, and scientific computing. Each task follows a Terminal-Bench-style setup with a reference solution or simulation engine, but is further decomposed into fine-grained graded subtasks. This design enables dense intermediate rewards and partial credit, allowing evaluation to capture not only whether an agent reaches the final goal, but also how far it progresses on open-ended workflows. Tasks in Long-Horizon-Terminal-Bench typically require hundreds of episodes and minutes to hours of execution, stressing long-horizon planning, long-context management, and iterative debugging rather than one-shot problem solving. We evaluate 15 frontier models and find that agents consume on average 9.9M tokens per task, with roughly 231 episodes and 85.3 minutes of execution time per run, making Long-Horizon-Terminal-Bench more demanding than prior terminal-based benchmarks. Even the strongest tested model achieves 15.2% pass@1 at a partial-reward threshold of 0.95 and 10.9% at a perfect-reward threshold of 1.0, while the mean pass rate across models is 4.3% and 1.7% under the two thresholds, respectively. These results reveal headroom for improvement. We further analyze failure modes and error patterns, and release Long-Horizon-Terminal-Bench to support future progress on long-horizon terminal agents.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.08964</guid>
      <pubDate>Thu, 09 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation</title>
      <link>https://arxiv.org/abs/2607.05382</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.05382.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haozhe Wang, Weijia Feng, Jinpeng Yu, Che Liu, Ping Nie, Fangzhen Lin, Jiaming Liu, Ruihua Huang, Jimmy Lin, Wenhu Chen, Cong Wei&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 87&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.05382</guid>
      <pubDate>Thu, 09 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>4D Human-Scene Reconstruction from Low-Overlap Captures</title>
      <link>https://arxiv.org/abs/2607.09125</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.09125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minhyuk Hwang, Sangmin Kim, Seunguk Do, Daneul Kim, Jaesik Park&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing volumetric capture of dynamic human performance achieves high fidelity with dense camera arrays. However, in real-world scenarios, only a handful of low-overlap cameras are available, which degrades the output quality and leaves large areas unobserved. Recent 4D reconstruction methods have focused on low-overlap settings, yet they still produce noticeable artifacts in under-observed regions. Video diffusion models have emerged as another option, but they show geometrically inconsistent results for humans. To address these limitations, we propose StudioRecon, a pipeline that reconstructs 4D human scenes from sparse, low-overlap cameras by decoupling background and humans. We densify background supervision by synthesizing hundreds of camera-controlled novel views with a video diffusion model. We also robustly initialize deformable Gaussian humans with cross-view identity association and triangulated multi-view keypoint fitting. Finally, our recursive enhancement module with motion-adaptive consistency injection harmonizes the composed output, thereby further avoiding remaining artifacts. We achieve state-of-the-art novel view synthesis across four real-world datasets and demonstrate applications such as novel trajectory rendering and human replacement.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.09125</guid>
      <pubDate>Fri, 10 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Scalable Visual Pretraining for Language Intelligence</title>
      <link>https://arxiv.org/abs/2607.09657</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.09657.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiming Zhang, Zhonghan Zhao, Wenwei Zhang, Haiteng Zhao, Tianyang Lin, Yunhua Zhou, Demin Song, Kuikun Liu, Haochen Ye, Haian Huang, Yuzhe Gu, Haijun Lv, Qipeng Guo, Bin Liu, Gaoang Wang, Kai Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 57&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The rapid progress of large foundation models has been driven predominantly by pretraining on large-scale text corpora. However, many forms of knowledge are conveyed through visual representations, where figures, typeset equations, and page layouts carry rich information that cannot be faithfully or completely captured by text alone. Yet current pretraining approaches discard these visual cues by converting visually rich sources, such as documents and web pages, into plain text for learning language intelligence. This paper challenges the default assumption that language models must be trained on text-only representations and shows that Visual Pretraining is a scalable learner for foundation model intelligence. To this end, we conduct a systematic study of unsupervised visual pretraining paradigms that directly leverage visual documents without text extraction. Across multiple backbones and benchmarks, visual pretraining on the same underlying corpora consistently outperforms text-only pretraining, offering an efficient pathway to scalable language intelligence.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.09657</guid>
      <pubDate>Fri, 10 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Video Generation Models are General-Purpose Vision Learners</title>
      <link>https://arxiv.org/abs/2607.09024</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.09024.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Letian Wang, Chuhan Zhang, Rishabh Kabra, Jasper Uijlings, Steven Waslander, Andrew Zisserman, Joao Carreira, Kaiming He, Misha Andriluka, Eduard Gabriel Bazavan, Andrei Zanfir, Cristian Sminchisescu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 86&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Driven by next-token prediction, NLP shifted from task-specific models into powerful generalist foundation models. What, then, is the equivalent catalyst needed to achieve a general-purpose model in computer vision? In this paper, we contend that large-scale text-to-video generation serves as a strong pre-training paradigm for computer vision, providing the necessary spatiotemporal priors, vision-language alignment, and scalability required for general visual intelligence. We introduce GenCeption, which leverages a pre-trained video generative diffusion backbone to define a feed-forward perception model, capable of performing various vision tasks steered by text instructions. Empirical results demonstrate that GenCeption achieves state-of-the-art performance across a diverse suite of tasks, including depth, surface normal, and camera pose estimation, expression-referring segmentation, and 3D keypoint prediction, often matching or surpassing specialized models (e.g. DepthAnything3, SAM3, D4RT, VGGT-Omega, Sapiens, David, Genmo, and Lotus-2). Furthermore, the video generative pretrained backbone outperforms alternative pretraining paradigms (e.g., V-JEPA, and Video MAE) under comparable settings. Importantly, GenCeption exhibits preliminary data and model scaling properties along with exceptional data efficiency, where it achieves comparable performance with leading models like D4RT and VGGT-Omega with 7 to 500 less training data. Finally, GenCeption also exhibits intriguing emergent behaviors: a model trained exclusively on synthetic human videos generalizes to real-world footage and out-of-distribution object categories (e.g., animals and robots). These findings suggest that video generation is not merely a synthesis tool, but a foundational path toward generalist vision intelligence for the physical world. Project page: https://genception.github.io&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.09024</guid>
      <pubDate>Fri, 10 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>SynthDocBench: Controlled Benchmark for Long-Context Visual Document Understanding</title>
      <link>https://arxiv.org/abs/2607.10400</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.10400.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Abhigya Verma, Khyati Mahajan, Amit Kumar Saha, Shruthan Radhakrishna, Sagar Davasam, Vikas Yadav, Sai Rajeswar Mudumba&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 71&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision language models (VLMs) have achieved strong performance on visual document understanding benchmarks such as DocVQA, ChartQA, and MMLongBench-Doc. However, real-world documents combine multiple factors such as length, layout complexity, modality, and question difficulty, which makes it difficult to attribute model failures to specific causes. We introduce SynthDocBench, a fully synthetic benchmark for long-context visual document understanding that systematically controls factors including document length, layout structure, modality composition, and question type. The benchmark is constructed using a combinatorial design, each factor is varied independently across generated documents, enabling controlled analysis of model behavior. Documents are generated end to end using an LLM pipeline across six layout archetypes, with a 40 percent random override to prevent models from exploiting spurious correlations. Additionally, SynthDocBench spans long-context documents with substantially greater length and structural diversity than existing benchmarks. Evaluating seven frontier VLMs, we uncover three failure modes that existing benchmarks cannot surface: sharp degradation with document length, a systematic positional sensitivity in which the middle third of a document is hardest for five of six models and five of six models show a negative Early-to-Late trend (steepest decline: 8.3 percentage points), and breakdown of chart comprehension in long-document settings. These results suggest that current models may be overfitting to benchmark artifacts rather than achieving robust long-context visual document understanding.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.10400</guid>
      <pubDate>Sat, 11 Jul 2026 00:00:00 +0000</pubDate>
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      <title>LightMem-Ego: Your AI Memory for Everyday Life</title>
      <link>https://arxiv.org/abs/2607.11487</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.11487.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yijun Chen, Boyi Xiao, Yixian Zhao, Haoting Xia, Buqiang Xu, Jizhan Fang, Yanya Li, Yaqi Zheng, Xuehai Wang, Zirui Xue, Liuxin Zhang, Hui Li, Ningyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 47&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Personal AI assistants on mobile and wearable devices continuously perceive users' daily lives through visual and audio streams. However, answering queries about past experiences requires lightweight multimodal memory that can continuously accumulate, organize, and retrieve long-term experiences, which remains challenging. To address this challenge, we present LightMem-Ego, a lightweight streaming multimodal memory system for everyday-life assistance. The system continuously captures egocentric visual and audio streams, aligns them on a shared timeline, and organizes them into a hierarchical memory consisting of current, short-term, and long-term memory. Given a user query, LightMem-Ego dynamically routes retrieval to the appropriate memory level and generates answers grounded in multimodal evidence. The demonstration can be deployed on smartphones and AI glasses, supporting object finding, conversation recall, life summarization, routine discovery, and personalized assistance. Code is available at https://github.com/zjunlp/LightMem-Ego.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.11487</guid>
      <pubDate>Mon, 13 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>MonkeyOCRv2: A Visual-Text Foundation Model for Document AI</title>
      <link>https://arxiv.org/abs/2607.11562</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.11562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuliang Liu, Zhang Li, Ziyang Zhang, Shuo Zhang, Qiang Liu, Jiajun Song, Zidun Guo, Xinhan Wang, Handong Zheng, Yang Liu, Dongliang Luo, Zhiyin Ma, Jiarui Zhang, Xiang Bai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 77&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Mainstream visual encoders are pretrained on natural images and cannot be effectively applied to document images without document-oriented adaptation, as dense text and fine-grained character strokes demand character-level visual perception. We present MonkeyOCRv2, a visual-text pretrained model for document AI. First, we construct MonkeyDoc v2, to our knowledge the largest document-image pretraining corpus, comprising 113 million images spanning 17 languages. Second, we propose a pretraining strategy that jointly learns image-to-text generation and pixel-level document reconstruction: the former aligns visual representations with textual content, while the latter preserves character strokes and layout details. Extensive experiments are conducted on five representative document analysis tasks, including text recognition, formula recognition, text detection, document tampering detection, and overlapping text segmentation. Replacing the original encoders with MonkeyOCRv2 consistently improves performance across all five tasks. Finally, we validate its effectiveness as the vision encoder of multimodal large language models on the more challenging tasks of document parsing and document understanding. Kept frozen and paired with a lightweight language model, it yields a 0.7B document parsing model that sets a new open-source state-of-the-art on MDPBench, a recent benchmark spanning digital-born and photographed documents across 17 languages, surpassing the previous best 3B dots.mocr by 2.8% absolute with a vision encoder roughly 11times smaller. The frozen encoder also powers a document understanding model that outperforms counterparts built on CLIP, DINO, and SAM across eight benchmarks under identical training settings. These results suggest that document-oriented visual pretraining can serve as a foundation for document intelligence in its own right.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.11562</guid>
      <pubDate>Mon, 13 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Read It Back: Pretrained MLLMs Are Zero-Shot Reward Models for Text-to-Image Generation</title>
      <link>https://arxiv.org/abs/2607.11886</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.11886.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Runhui Huang, Qihui Zhang, Zhe Liu, Yu Gao, Jie Wu, Hengshuang Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 84&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this paper, we propose SpectraReward, a training-free reward function that turns pretrained MLLMs into off-the-shelf reward models for image-generation reinforcement learning. Instead of asking the MLLM to judge a generated image or answer decomposed verification questions, SpectraReward measures how well the original prompt can be recovered from the generated image through a single image-conditioned, teacher-forced forward pass. We use the average image-conditioned prompt log-likelihood as the reward, directly reusing the MLLM's pretrained image-text alignment ability without preference labels, reward-model fine-tuning. We further introduce Self-SpectraReward, a special case for unified multimodal models where the policy's own understanding branch serves as the reward model for its generation branch, forming a closed-loop self-improving framework without external reward models or external knowledge. Extensive experiments validate SpectraReward through a broad image-generation RL study covering two diffusion models, three RL algorithms, nine reward MLLM backbones from four MLLM families spanning 4B to 235B parameters, and five out-of-distribution text-to-image benchmarks. Results show that both SpectraReward and Self-SpectraReward significantly and consistently improve generation performance and outperform prior MLLM-derived reward training methods. Further analysis reveals that larger reward MLLMs are not always better, while Self-SpectraReward can match or surpass much larger external reward models, suggesting that reward-policy alignment is a key factor for effective image-generation RL. Project Page: https://huangrh99.github.io/SpectraReward/&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.11886</guid>
      <pubDate>Mon, 13 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>RAGU: A Multi-Step GraphRAG Engine with a Compact Domain-Adapted LLM</title>
      <link>https://arxiv.org/abs/2607.11683</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.11683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mikhail Komarov, Ivan Bondarenko, Stanislav Shtuka, Oleg Sedukhin, Roman Shuvalov, Yana Dementyeva, Matvey Solovyov, Nikolay O. Nikitin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 148&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Graph retrieval-augmented generation (GraphRAG) enhances large language models with structured knowledge, yet existing systems construct knowledge graphs in a single extraction pass, producing noisy entities and brittle retrieval. RAGU, an open-source modular GraphRAG engine, addresses this by separating extraction from consolidation: entities and relations pass through two-stage typed extraction, DBSCAN-backed deduplication, LLM summarization, and Leiden community detection. A key insight motivates a compact extractor: the skills an in-pipeline LLM needs - comprehension, extraction, reasoning over context - are language skills that grow only weakly with model size, unlike factual world knowledge. Accordingly, we train Meno-Lite-0.1, a 7B model optimized for language skills, which outperforms Qwen2.5-32B on knowledge-graph construction (+12.5% relative harmonic mean) and matches it on English GraphRAG tasks. On GraphRAG-Bench (Medical), RAGU retrieves the most complete context at every factoid level (evidence recall up to 0.84 vs. leq0.76) and overtakes HippoRAG2 on synthesis tasks; on multi-hop factoid QA, the apparent HippoRAG2 advantage is shown to be largely an answer-format artifact. RAGU is installable via pip install graph_ragu, runs on a single GPU, and is released under MIT. The source code is publicly available at https://github.com/RaguTeam/RAGU, and the Meno-Lite-0.1 model can be obtained from https://huggingface.co/bond005/meno-lite-0.1.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.11683</guid>
      <pubDate>Mon, 13 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Ring-Zero: Scaling Zero RL to a Trillion Parameters for Emergent Reasoning</title>
      <link>https://arxiv.org/abs/2607.12395</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.12395.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinyu Tang, Gangqiang Cao, Yurou Liu, Yuliang Zhan, Xiaochong Lan, Yifan Li, Yuchen Yan, Han Peng, Zican Dong, Zhenduo Zhang, Tianshu Wang, Xinyu Kong, Zujie Wen, Wayne Xin Zhao, Zhiqiang Zhang, Jun Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 99&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning with verifiable rewards without human-annotated data, often referred to as zero RL, has emerged as a powerful paradigm for eliciting chain-of-thought reasoning. However, due to computational constraints, existing studies are largely restricted to small models, leaving the training dynamics and emergent capabilities at a large scale unexplored. To meaningfully explore this frontier, we aim to elicit high-quality reasoning behaviors from the model. However, we find that naive scaling often suffers from poor readability, token redundancy, and a lack of adaptive reasoning depth. To address these challenges, we present a stable and efficient training pipeline, incorporating algorithmic and system optimizations such as clipped importance sampling, training-inference ratio correction, and mixed-precision control. Our experiments offer three key findings that validate the "bitter lesson" of scaling: (1) scaling to 1T parameters significantly enhances sample efficiency and performance ceilings; (2) the training process progresses sequentially through an initial discovery phase followed by a sharpening phase; and (3) the model spontaneously develops advanced cognitive behaviors, including anthropomorphism, structured formatting, self-verification, parallel reasoning, and context anxiety, rendering hand-crafted heuristics redundant. Evaluated on seven mathematical benchmarks, Ring-2.5-1T-Zero achieves competitive performance. Additionally, to assess CoT quality beyond final-answer correctness, we propose a structured evaluation framework across three dimensions: comprehensibility, reproducibility, and efficiency, where our model demonstrates clear advantages in producing structured and concise reasoning traces. By sharing our observed emergent phenomena, we hope to provide the community with deeper insights into scaling behaviors, particularly at the 1-trillion scale.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.12395</guid>
      <pubDate>Tue, 14 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>ABot-N1: Toward a General Visual Language Navigation Foundation Model</title>
      <link>https://arxiv.org/abs/2607.10383</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.10383.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruiyan Gong, Yingnan Guo, Junjun Hu, Jintao Kong, Xiaoxu Leng, Tianlun Li, Weize Li, Fei Liu, Zhicheng Liu, Jia Lu, Minghua Luo, Chenlin Ming, Yanfen Shen, Jiyue Tao, Zhengbo Wang, Mingyang Yin, Minqi Gu, Zihao Guan, Wei Guo, Guoqing Liu, Huachong Pang, Menglin Yang, Zeqian Ye, Xiaoxiao Geng, Zhining Gu, Honglin Han, Di Jing, Hongyu Pan, Mingchao Sun, Kuan Yang, Jianfang Zhang, Yanghong Chen, Ye He, Wei Mei, Jiahao Shi, Xiangpo Yang, Yanqing Zhu, Yang Cai, Jingjing Ma, Shihui Su, Zixiao Tang, Linbo Zheng, Zedong Chu, Xiaolong Wu, Ziqiao Li, Mu Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 102&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.10383</guid>
      <pubDate>Tue, 14 Jul 2026 00:00:00 +0000</pubDate>
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      <title>Function-Aware Fill-in-the-Middle as Mid-Training for Coding Agent Foundation Models</title>
      <link>https://arxiv.org/abs/2607.12463</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.12463.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yubo Wang, Jiarong Liang, Yuxuan Zhang, Xuye Liu, Cong Wei, Yuyu Zhang, Ping Nie, Wenhu Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 108&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Coding agents must integrate external tool returns into ongoing reasoning - a capability that standard left-to-right pretraining on code exposes only in its forward direction. We observe that the action-observation-continuation loop of a coding agent is structurally isomorphic to a function call site, where a caller binds arguments, a callee returns a value computed elsewhere, and downstream code consumes that value. This conditioning structure exists at internet scale in ordinary code. We exploit it through function-aware fill-in-the-middle (FIM) mid-training: a self-supervised objective that masks functions selected via program dependency graph analysis and a complexity-inferability double criterion. We mid-train Qwen2.5-Coder-Instruct (7B/14B) and Qwen3-8B on a 2.6B-token decontaminated corpus drawn from 968 GitHub repositories, then apply existing agentic post-training pipelines. Mid-training improves SWE-Bench-Verified by +2.8/+3.0 at 7B/14B and by +3.2 on Qwen3-8B; SWE-Bench-Lite gains are +3.7/+4.0/+5.4 on the same models. The improvement holds across two post-training pipelines (R2E-Gym, SWE-Smith) and on a non-Qwen2.5 base (Qwen3-8B with SWE-Lego). Beyond in-domain gains, mid-training also mitigates the capability erosion that agentic post-training otherwise inflicts on non-agent coding (e.g., LiveCodeBench) and non-coding tool-use benchmarks (tau-bench, BFCL): although the mid-training corpus contains Python code only, the function-call inductive bias survives post-training and yields consistent gains.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.12463</guid>
      <pubDate>Tue, 14 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable</title>
      <link>https://arxiv.org/abs/2607.13285</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.13285.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruhan Wang, Yucheng Shi, Zongxia Li, Zhongzhi Li, Yue Yu, Junyao Yang, Kishan Panaganti, Haitao Mi, Dongruo Zhou, Leoweiliang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 230&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The capability of a modern AI agent depends not only on its foundation model but also on its harness, which constructs prompts, manages state, invokes tools, and coordinates execution. As models, APIs, environments, and requirements evolve, the harness must be continually modified. Before such a change can be made, a developer or coding agent must identify all code locations that implement the target behavior. This is difficult because production harnesses are large, tightly coupled, and behaviorally distributed, while modification requests describe what the system should do and repositories are organized by files and modules. Code search, repository indexing, and long-context processing ease inspection, but still leave this behavior-to-code mapping to be recovered by hand. Behavior localization is therefore a central bottleneck in harness evolution. We introduce the Harness Handbook, a behavior-centric representation synthesized automatically from a harness codebase via static analysis and LLM-assisted structuring, linking each behavior to its corresponding source. We also introduce Behavior-Guided Progressive Disclosure (BGPD), which guides agents from high-level behaviors to relevant implementation details and verifies candidate locations against the current source. On diverse modification requests from two open-source harnesses, Handbook-Assisted planning improves behavior localization and edit-plan quality while using fewer planner tokens, with the largest gains on scattered sites, rarely executed paths, and cross-module interactions. Evolving complex agentic systems thus depends not only on generating edits, but also on determining where those edits should be made.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.13285</guid>
      <pubDate>Tue, 14 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>AgentCompass: A Unified Evaluation Infrastructure for Agent Capabilities</title>
      <link>https://arxiv.org/abs/2607.13705</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.13705.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zichen Ding, Jiaye Ge, Shufan Jiang, Kai Chen, Mo Li, Qingqiu Li, Zehao Li, Zonglin Li, Tiaohao Liang, Shudong Liu, Zerun Ma, Zixing Shang, Wenhui Tian, Zun Wang, Liwei Wu, Zhenyu Wu, Jun Xu, Bowen Yang, Dingbo Yuan, Qi Zhang, Songyang Zhang, Peiheng Zhou, Dongsheng Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 45&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As Large Language Models (LLMs) evolve into autonomous agents, the need for unified evaluation infrastructure becomes critical. However, current evaluation pipelines remain highly fragmented and tightly coupled, hindering reproducibility and causing redundant engineering. To address this, we introduce AgentCompass, an open-source, lightweight, and extensible infrastructure for evaluating LLM-based agents. AgentCompass organizes the evaluation process around three independent components, namely Benchmark, Harness, and Environment, thereby enabling flexible configurations without requiring the reimplementation of complex execution logic. Furthermore, it features a fault-tolerant asynchronous runtime and comprehensive trajectory analysis tools to transparently diagnose nuanced failure modes like reward-hacking. Natively supporting over 20 benchmarks across five capability dimensions, AgentCompass provides the community with a scalable and reproducible infrastructure for advancing agent research.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.13705</guid>
      <pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Cura 1T: Specialized Model for Agentic Healthcare</title>
      <link>https://arxiv.org/abs/2607.15314</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.15314.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; actAVA AI, Haolin Chen, Leon Qi, Steve Brown, Deon Metelski, Tao Xia, Joonyul Lee, Qixuan Wang, Kevin Riley, Frank Wang, Weiran Yao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Healthcare spans high-stakes communication, expert reasoning, and workflow execution, yet specialized LLMs that cover these use cases together remain limited. A healthcare model must handle patient consultation, clinical reasoning over text and images, interactive diagnosis, and electronic health record (EHR) tool use. These capabilities fail in different ways, and a narrow update for one task can degrade another. We present Cura 1T, a healthcare-specialized LLM trained through a human-gated self-evolution loop. In each evolution round, a training agent plans a target capability, trains the model, evaluates benchmark trajectories, and refines the data mixture from observed failures. This data-centered loop improves the model through targeted synthetic and curated examples rather than a single generic medical-data update. Across the healthcare evaluation suite, Cura 1T ranks at or near the top among frontier baselines, while remaining competitive on out-of-domain reasoning and agentic benchmarks.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.15314</guid>
      <pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>OvisOCR2 Technical Report</title>
      <link>https://arxiv.org/abs/2607.13639</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.13639.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shiyin Lu, Yinglun Li, Yu Xia, Yuhui Chen, An-Yang Ji, Jun-Peng Jiang, Qing-Guo Chen, Jianshan Zhao, En Lin, Haijun Li, Cheng Qin, Zhao Xu, Weihua Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 55&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce OvisOCR2, a 0.8B document parsing model. OvisOCR2 is designed as an end-to-end parser: given a document page image, it generates a Markdown representation in natural reading order, covering text, formulas, tables, and visual regions. We build a data engine that combines filtered real-document annotations with synthetic pages whose rendered images and Markdown targets are derived from the same HTML source. The training recipe includes supervised fine-tuning, reinforcement learning on a 4B branch with a multi-component reward design, on-policy distillation into the 0.8B model, and model fusion. On OmniDocBench v1.6, OvisOCR2 achieves a state-of-the-art overall score of 96.58, placing an end-to-end model at the top of this leaderboard previously dominated by pipeline methods and highlighting the potential of end-to-end document parsing. On PureDocBench, OvisOCR2 also achieves the highest Avg3 score of 75.06. Beyond these two public benchmarks, we evaluate OvisOCR2 on an in-house benchmark designed to cover a broader set of long-tail and challenging scenarios. OvisOCR2 obtains the best overall performance among the compared methods, providing further evidence of its generalization and robustness. OvisOCR2 is available at https://huggingface.co/ATH-MaaS/OvisOCR2.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.13639</guid>
      <pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning</title>
      <link>https://arxiv.org/abs/2607.14183</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.14183.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zishuo Li, Bowen Yang, Changtao Miao, Kai Zhu, Hao Chen, Qingze Guan, Zhengxing Wu, Wanke Zhan, Yang Sun, Zhiyi Huang, Zitong Shan, Zhenchao Jin, Jiadong Hong, Taowen Wang, Yushi Feng, You Liu, Yibo Wang, Yifan Yang, Zhaowen Zhou, Man Luo, Hao Cheng, Bo Zhang, Jianshu Li, Jiansheng Cai, Guocai Yao, Jize Zhang, Chenhao Lin, Renjing Xu, Lequan Yu, Chao Shen, Chunhua Shen, Zhe Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 68&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.14183</guid>
      <pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>KnowAct-GUIClaw: Know Deeply, Act Perfectly, Personal GUI Assistant with Self-Evolving Memory and Skill</title>
      <link>https://arxiv.org/abs/2607.12625</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.12625.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yunxin Li, Jinchao Li, Shibo Su, Zhenran Xu, Chenrui Zhao, Tongshu Bian, Xiaoman Liang, Meishan Zhang, Baotian Hu, Min Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 80&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; OpenClaw has emerged as a leading agent framework for complex task automation, yet it faces insufficient cross-platform GUI interaction support and a well-built self-evolution mechanism. These flaws limit its adaptation to diverse device ecosystems and prevent performance improvements through continuous learning from execution experience. To resolve these issues, we propose the Know Deeply, Act Perfectly paradigm for personal assistants, which holds that accumulated user interaction and task-running experience directly improve execution accuracy and efficiency, unifying cognitive comprehension and operational execution. Based on this paradigm, we introduce KnowAct-GUIClaw, a novel Know-Route-Act-Reflect framework designed to address OpenClaw's GUI manipulation deficits and break through its cross-platform and recursive self-improvement constraints. First, the host agent leverages accumulated interaction experience and task-relevant knowledge for long-horizon task decomposition and allocation (Know). Second, a pluggable GUI subagent with an experience-attributable memory system (Know) and self-evolving skill library (Act), enabling seamless cross-platform migration and fast-path integration. Especially, this framework continuously stores user profiles and feedback to improve the accuracy of task decomposition and tool calls. Extensive experiments across Android, iOS, HarmonyOS and Windows show that KnowAct-GUIClaw achieves superior efficiency, accuracy and cross-platform adaptability. Especially, the GUIClaw with open-source Kimi-2.6 models achieves the best performance (64.1%) on the long-horizon MobileWorld benchmark, beating all agentical frameworks and closed-source agentical models, e.g., Seed-2.0-Pro and GPT-5.5. Additionally, the knowledgeable memory and execution skills supported by our framework are transferable across diverse base models, improving by 8.5% with Kimi-2.6.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.12625</guid>
      <pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory</title>
      <link>https://arxiv.org/abs/2607.10350</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.10350.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, Di Yang, Minqi Gu, Yifei Qian, Tianlin Zhang, Yanqing Zhu, Zeqian Ye, Menglin Yang, Fei Wang, Xu Hu, Xiuxian Li, Wei Zhang, Shihui Su, Yiyan Ji, Jingbo Wang, Ziteng Feng, Jiaheng Liu, Zhaoxiang Zhang, Xiaolong Wu, Zixiao Tang, Zhining Gu, Yang Cai, Linbo Zheng, Jingjing Ma, Mingyang Yin, Zedong Chu, Ziqiao Li, Mu Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 85&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.10350</guid>
      <pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>BadWAM: When World-Action Models Dream Right but Act Wrong</title>
      <link>https://arxiv.org/abs/2607.15207</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.15207.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qi Li, Xingyi Yang, Xinchao Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World-action models (WAMs) are emerging as a promising foundation for embodied control: rather than predicting actions alone, they learn representations that couple action generation with future world prediction. This coupling is often viewed as a source of robustness, interpretability, and safety, as a robot's action can in principle be checked against its imagined future. In this paper, we show that this assumption is fragile. We introduce BadWAM, a unified framework for modeling and evaluating World-Action Drift Attacks: a new class of WAM-specific adversarial attacks that use small visual perturbations to break the alignment between what a WAM imagines and what it executes. BadWAM characterizes this attack surface along two natural criteria: attack strength and stealthiness. When the adversary prioritizes disruption, BadWAM instantiates an action-only adversarial attack, which directly drives the model toward task-failing actions. When the adversary additionally prioritizes stealth, BadWAM instantiates an imagination-preserving adversarial attack, which seeks to induce harmful action shifts while keeping the model's predicted future close to its clean imagination. Together, these two attacks capture a spectrum of WAM-specific failures: from overt action hijacking to stealthier cases where the model appears to imagine a plausible future but executes a desynchronized action. We evaluate BadWAM across different variants of WAMs. Results show that our attacks substantially reduce task success rates under closed-loop execution. For example, our action-only attack reduces the model performance from 96.5% to 43.1% success. The results of our imagination-preserving attack further exposes a WAM-specific vulnerability: moderate future-preserving regularization can maintain strong attack performance while reducing future imagination drift.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.15207</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>xHC: Expanded Hyper-Connections</title>
      <link>https://arxiv.org/abs/2607.14530</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.14530.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiangdong Zhang, Xiaohan Qin, Sunan Zou, Tuo Dai, Xiaoming Shi, Huaijin Wu, Yebin Yang, Zhuo Xia, Shaofeng Zhang, Lin Yao, Yuliang Liu, Yu Cheng, Junchi Yan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 56&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Hyper-Connections (HC) expand the residual stream of Transformers into N parallel streams, providing a form of memory scaling beyond model width and depth. Manifold-Constrained HC (mHC) stabilizes this formulation at scale. The large gains from N{=}1 to N{=}4 suggest residual-stream expansion as a promising scaling axis. However, existing HC-family methods typically stop at N{=}4. Our experiments reveal why: scaling mHC beyond this point yields diminishing performance gains and rapidly increasing training cost. We attribute this limitation to two bottlenecks: insufficient write-back information for an expanding number of streams and residual-mixing generation whose cost scales cubically with N. To address both bottlenecks, we propose xHC (Expanded Hyper-Connections), the first HC-family method to achieve meaningful expansion beyond N{=}4. xHC combines temporal feature augmentation for richer write-back with a sparse residual-stream architecture that updates only k=4 of the N=16 streams while retaining dense access to the full residual state. Across 18B and 28B MoE models, xHC delivers strong and consistent downstream improvements. On an 18B MoE model, xHC improves the average downstream score by 4.0 points over mHC, while adding only modest training FLOPs over the vanilla baseline. Scaling-law experiments show that the vanilla and mHC require 1.50times and 1.19times the compute of xHC, respectively, to reach the same loss. Practical large-N training also requires controlling memory traffic from the expanded residual state. We therefore introduce xHC-Flash, which reduces the per-sublayer memory traffic from 73.5C to 40C, comparable to the 34C required by mHC at N{=}4, while retaining the gains of full xHC. Together, xHC and xHC-Flash make large-N residual-stream expansion effective and practical for LLM pre-training.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.14530</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories</title>
      <link>https://arxiv.org/abs/2607.15330</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.15330.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaomi Robotics Team, Jun Guo, Piaopiao Jin, Jason Li, Peiyan Li, Yingyan Li, Futeng Liu, Wanli Peng, Optimus Qin, Yifei Su, Nan Sun, Qiao Sun, Runze Suo, Heyun Wang, Yunhong Wang, Rujie Wu, Caoyu Xia, Lina Zhang, Jack Zhao, Guoliang Chen, Wenlong Chen, Xinze He, Bin Li, Qing Li, Zhuorong Li, Heng Qu, Wenxuan Song, Diyun Xiang, Yifan Xie, Peiran Xu, Hangjun Ye, Wen Ye, Han Zhao, Quanyun Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 70&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Xiaomi-Robotics-1, a foundational vision-language-action (VLA) model capable of (1) following diverse language instructions to perform a wide range of mobile manipulation tasks in unseen environments out-of-the-box, and (2) efficiently adapting to novel downstream tasks with minimal fine-tuning data. We propose a two-stage training recipe consisting of pre-training and post-training. During pre-training, we imbue the model with broad and generalizable action-generation capabilities by training on over 100k hours of real-world manipulation trajectories collected via UMI devices. Crucially, we develop a scalable auto-labeling pipeline that annotates trajectory clips with natural languages describing scene state transitions, providing rich and precise conditioning for action learning. During post-training, we aim to align these capabilities with robot embodiments and imperative instructions that humans naturally use to prompt robots. Extensive experiments demonstrate strong scaling behavior. Xiaomi-Robotics-1 consistently improves with increased data scales and model sizes during pre-training. This scaling behavior directly transfers to post-training, where a stronger pre-training model yields better out-of-the-box real-robot performance in unseen environments. Furthermore, Xiaomi-Robotics-1 serves as a strong robot foundation policy that can be efficiently fine-tuned on complex, dexterous tasks with high data efficiency. Across multiple simulation benchmarks, Xiaomi-Robotics-1 outperforms state-of-the-art methods. Notably, it establishes a new state-of-the-art with a 57.6% success rate on RoboCasa365, surpassing the previous best of 46.6%. Furthermore, it achieves an average score of 20.07 on RoboDojo, significantly outperforming the prior state-of-the-art (13.07). Code and model checkpoints will be released. Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.15330</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>SearchOS-V1: Towards Robust Open-Domain Information-Seeking Agent Collaboration</title>
      <link>https://arxiv.org/abs/2607.15257</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.15257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuyao Zhang, Junjie Gao, Zhengxian Wu, Jiaming Fan, Jin Zhang, Shihan Ma, Yao Yao, Weiran Qi, Chuyan Jin, Guiyu Ma, Xingzhong Xu, Kai Yang, Ji-Rong Wen, Zhicheng Dou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 71&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in Tool-Integrated Large Language Models have made web search a core capability of information-seeking agents. However, as interaction histories grow, agents increasingly struggle to track task progress. When search attempts fail to yield useful evidence, current single- and multi-agent systems can become trapped in repetitive loops, wasting search budgets and ultimately compromising the quality and completeness of the final output. We introduce SearchOS, a system-level multi-agent framework that turns fragile, implicit search progress into explicit, persistent, and shared state. First, we formulate open-domain information seeking as relational schema completion with grounded citations, where agents discover entities, populate attributes across linked tables, and anchor each value to source evidence. Then we design Search-Oriented Context Management (SOCM), which externalizes the evolving state into Frontier Task, an Evidence Graph, a Coverage Map, and Failure Memory. Built on SOCM, SearchOS applies a pipeline-parallel scheduling mechanism that overlaps the execution of sub-agents and continuously refills freed slots with tasks targeting unresolved coverage gaps to improve utilization and throughput. To schedule and control the execution of search agents, SearchOS introduces a Search Tool Middleware Harness that intercepts model and tool interactions to record grounded evidence and react to stalls or budget exhaustion, and provides a reusable hierarchical skill system comprising strategy and access skills to augment the agents' search process and avoid repeating failed search patterns across runs. On WideSearch and GISA, SearchOS leads all metrics among the evaluated single- and multi-agent baselines, paving the way toward robust information-seeking collaboration.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.15257</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>SEED: Self-Evolving On-Policy Distillation for Agentic Reinforcement Learning</title>
      <link>https://arxiv.org/abs/2607.14777</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.14777.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jinyang Wu, Shuo Yang, Zhengxi Lu, Fan Zhang, Yuhao Shen, Lang Feng, Haoran Luo, Zheng Lian, Shuai Zhang, Zhengqi Wen, Jianhua Tao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 103&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.14777</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources</title>
      <link>https://arxiv.org/abs/2606.29538</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.29538.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yijia Fan, Zonglin Di, Zimo Wen, Yifan Yang, Mingxi Cheng, Qi Dai, Bei Liu, Kai Qiu, Yue Dong, Ji Li, Chong Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 142&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Skills are a useful abstraction for software agents, turning human and agent experience into reusable procedural knowledge. Yet existing skill libraries are mostly hand-written, text-centric, or derived from agent traces, leaving tutorial videos and other multimodal human resources largely underused. We present RESOURCE2SKILL, a framework that distills multimodal resources, including tutorial videos, repositories, articles, and reference artifacts, into executable skills for software agents. RESOURCE2SKILL organizes these skills as a hierarchical multimodal Skill Wiki, where each entry combines structured text, code, visual examples, metadata, and provenance. This design preserves complementary signals from different resources: videos capture temporal operations and visual effects, code captures executable tool patterns, and articles or artifacts provide conceptual and stylistic grounding. At inference time, agents retrieve and compose relevant skills from the wiki; when coverage is insufficient, the same construction operator can acquire new skills online. Across seven practical authoring domains, RESOURCE2SKILL improves average overall score by +11.9 percentage points over no-skill agents and outperforms strong harness baselines in 26 of 28 main-aggregate model-domain cells. Ablations confirm the value of multimodal skill format, hierarchical organization, source diversity, selection strategy, and online acquisition.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.29538</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate>
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      <title>VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding</title>
      <link>https://arxiv.org/abs/2607.14935</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.14935.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinhao Li, Yuhan Zhu, Xiangyu Zeng, Yuhao Dong, Haoning Wu, Zhiqiu Zhang, Yuandong Yang, Changlian Ma, Qingyu Zhang, Yansong Shi, Xinyu Chen, Haoran Chen, Zizheng Huang, Jun Zhang, Kun Ouyang, Lin Sui, Ziang Yan, Yicheng Xu, Chenting Wang, Yinan He, Hongjie Zhang, Yi Wang, Yu Qiao, Yali Wang, Ziwei Liu, Kai Chen, Limin Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 170&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.14935</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>LongStraw: Long-Context RL Beyond 2M Tokens under a Fixed GPU Budget</title>
      <link>https://arxiv.org/abs/2607.14952</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.14952.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Changhai Zhou, Kieran Liu, Yuhua Zhou, Qian Qiao, Jun Gao, Harry Zhang, Irvine Lu, Nolan Ho, Lucian Li, Andrew Lei, Cleon Cheng, Steven Chiang, Yihang Zeng, Di Zhang, Rio Yang, Kaijie Chen, Andrew Chen, Pony Ma, Weizhong Zhang, Cheng Jin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 205&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A growing gap separates inference context lengths from RL post-training: inference systems are approaching million-token contexts, while post-training workloads often remain at 256K tokens or below and rely on length generalization at deployment. The gap is especially important for AI agents, whose observations, tool outputs, documents, and prior decisions accumulate over long trajectories. LongStraw is an architecture-aware execution stack for million-token RL post-training under a fixed GPU budget, instantiated with Group Relative Policy Optimization (GRPO). It evaluates the shared prompt without autograd, retains only model-specific state needed by later tokens, and replays short response branches one at a time, reducing the live training graph at the cost of additional replay time. We implement it for the hybrid recurrent and full-attention Qwen3.6-27B and the compressed-attention mixture-of-experts GLM-5.2. On eight H20 GPUs, LongStraw completes grouped Qwen scoring and response backward at 2.1M positions for groups of 2 and 8; increasing the group size adds only 0.21 GB of peak allocated memory, while a separate stress test reaches 4.46M positions. On 32 H20 GPUs, we validate the end-to-end LongStraw execution path for a 2.1M-token prompt across all 78 layers of GLM-5.2. These experiments establish execution capacity rather than complete training correctness because the captured prompt state is detached and some distributed forward and gradient composition paths remain incomplete.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.14952</guid>
      <pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Loop the Loopies!</title>
      <link>https://arxiv.org/abs/2607.16051</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.16051.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zitian Gao, Yilong Chen, Yihao Xiao, Xinyu Yang, Ran Tao, Joey Zhou, Bryan Dai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 74&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Loopie, the most powerful looped Transformer to date. The Loopie series consists of two Mixture-of-Experts (MoE) models: a 20B-parameter model with 2B active parameters and a 6Bparameter model with 0.6B active parameters. Looped Transformers have long faced a challenge: given an N-fold increase in pre-training compute, increasing the parameter count by a factor of N usually outperforms looping a model N times. Loopie addresses this challenge. Extensive ablation studies, including comparisons with a vanilla 30B-A3B model, show that Loopie substantially outperforms vanilla Transformer baselines trained with the same compute budget. Our novel post-training pipeline equips Loopie with strong reasoning abilities. At the 2025 IMO and IPhO, Loopie achieves gold-medal performance without tools.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.16051</guid>
      <pubDate>Fri, 17 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>DataFlow-Harness: A Grounded Code-Agent Platform for Constructing Editable LLM Data Pipelines</title>
      <link>https://arxiv.org/abs/2607.16617</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.16617.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Runming He, Zhen Hao Wong, Hao Liang, Zimo Meng, Chengyu Shen, Xiaochen Ma, Wentao Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 137&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) are increasingly used to automate data-processing workflows, yet coding agents typically produce scripts that are not automatically materialized as persistent, editable platform artifacts. We call this disconnect the NL2Pipeline gap. To bridge it, we introduce DataFlow-Harness, a platform that guides an LLM agent to construct platform-native directed acyclic graphs (DAGs) through typed, incremental mutations rather than free-form scripts. The platform combines DataFlow-Skills for procedural guidance, a Model Context Protocol (MCP) layer that exposes the live operator registry and current pipeline state, and DataFlow-WebUI, which synchronizes conversational authoring with a visual DAG editor. On a 12-task data-engineering benchmark, DataFlow-Harness achieves a 93.3\% observed end-to-end pass rate. Relative to Vanilla Claude Code, it reduces measured monetary cost by 72.5\% and generation latency by 49.9\%; its observed pass rate is within 0.9 percentage points of the Context-Aware Claude Code baseline while its cost is 42.8\% lower. Per-task analysis indicates that Skills are most useful when construction depends on implicit procedural knowledge. These results show that live platform grounding can produce persistent, editable workflow artifacts with an observed reliability close to script-generation baselines and with lower measured construction cost and latency.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.16617</guid>
      <pubDate>Sat, 18 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Boogu-Image-0.1: Boosting Open Agentic Multimodal Generation via Understanding under a Minimal Budget</title>
      <link>https://arxiv.org/abs/2607.13125</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.13125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guoxuan Chen, Chufeng Xiao, Haoran Yang, Siyue Xie, Binxiao Huang, Ming Zhang, Cheuk Him Chau, Xinyu Fu, Yingzhao Lian, Tom S. Y. Li, Jintao Lin, Bowen Dong, Zian Qian, Yuhao Liu, Yuxuan Hu, Weikang Shi, Bin Zou, Bowen Zheng, Haoxuan Che, Chang Chen, Yuyang He, Heyang Sun, Tianyu Huang, Chong Hou Choi, Cheng Gong, Han Shi, Haoli Bai, Xihui Liu, Hongsheng Li, Qifeng Chen, Chao Huang, Rui Liu, Chenyang Lei&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 138&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers competitive performance in high-quality text-to-image generation, fast inference, instruction-based editing, and bilingual (Chinese-English) text rendering. Closed-source multimodal systems like Nano-Banana-Pro and GPT-Image-2 achieve strong performance through system-level integration rather than a single model, yet their internal practices remain largely undisclosed. In this work, we demonstrate that strengthening the understanding capability of the system, through a stronger multimodal encoder, agentic prompt rewriting, and related techniques, together with improvements in data quality, training pipelines, and agentic inference-time scaling, can substantially enhance generation and editing performance even under highly constrained compute budgets. Comprehensive evaluations show that Boogu-Image-0.1 consistently matches or surpasses other open-source models across standard benchmarks, and achieves results approaching leading closed-source systems. Notably, this is accomplished with only 208.62 million unique images. The base model's theoretical training cost is only approximately \$400K. We share practical discussions that we believe are valuable to the broader research community, and release weights, code, and recipes under Apache 2.0 to advance the open ecosystem for unified multimodal understanding and generation. Our code is available here: https://github.com/Boogu-Project/Boogu-Image.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.13125</guid>
      <pubDate>Sat, 18 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World</title>
      <link>https://arxiv.org/abs/2607.17250</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.17250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qing Zong, Yue Guo, Mengxin Yang, Yiwen Guo, Yangqiu Song&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 92&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper introduces EvolvingWorld, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolated scene generation, failing to capture how characters and worlds evolve together over time. To address this, EvolvingWorld models literary simulation as a long-horizon process where characters interact, scenes progress, and character and world states are persistently updated. Unlike prior systems relying on fixed schemas, EvolvingWorld adopts an open-schema framework to support simulation across diverse literary worlds. The framework consists of two coupled modules: a Character Agent for multi-character role-play and persistent profile evolution, and an LLM-based World Model for global and location/entity-level state maintenance and scene progression. Based on this architecture, we formulate 7 trainable tasks for scene initialization, interaction generation, and state update. We construct a dataset from 57 books, producing 138,596 supervised training samples and 222 snapshots for testing. Furthermore, we introduce a trajectory-level LLM-as-Judge evaluation protocol spanning 10 dimensions and 20 metrics. Experiments show that EvolvingWorld can improve long-horizon simulation by effectively maintaining persistent, coherent character and world development.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.17250</guid>
      <pubDate>Sun, 19 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>TimeLens2: Generalist Video Temporal Grounding with Multimodal LLMs</title>
      <link>https://arxiv.org/abs/2607.17423</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.17423.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuhan Zhu, Changlian Ma, Xiangyu Zeng, Xinhao Li, Zhiqiu Zhang, Songze Li, Jun Zhang, Tianxiang Jiang, Yuandong Yang, Ziang Yan, Zikang Wang, Xinyu Chen, Haoran Chen, Shaowei Zhang, Limin Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 166&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video multimodal large language models (MLLMs) can describe what happens in a video, but rarely identify when the supporting evidence occurs. We study generalist video temporal grounding, in which one model predicts a variable-cardinality set of evidence intervals across video lengths, domains, query forms, and viewpoints. Existing training strategies are misaligned with this set-valued task: long-video labels often rely on brittle one-pass annotation, while reinforcement-learning rewards either fail to distinguish non-overlapping predictions or require fragile segment matching. TimeLens2 treats temporal evidence as an interval set throughout supervision and optimization. TimeLens2-93K constructs reliable multi-span supervision through caption-derived proposals, independent localization, cross-agent consensus, semantic verification, and boundary refinement. Our temporal Wasserstein reward computes exact one-dimensional \(W_1\) between uniform distributions over merged interval supports, providing dense, matching-free feedback under unequal cardinalities and equivalent fragmentation; temporal IoU complements it with precise-overlap feedback. Across seven benchmarks, TimeLens2-2B outperforms all size-matched baselines on every benchmark, while the 4B and 8B variants achieve state-of-the-art performance, surpassing open-source models with up to 397B parameters. The 2B, 4B, and 8B variants improve over their Qwen3-VL backbones by 14.2, 13.0, and 18.1 mIoU points, respectively.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.17423</guid>
      <pubDate>Sun, 19 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>FlowMimic: Mask-free Visual Editing and Generation with Pixel-pair Warped Flow Field for Online Video Editing Data Generation and Modality Mimicry</title>
      <link>https://arxiv.org/abs/2607.18227</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.18227.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dingyun Zhang, Lixue Gong, Wei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 50&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and image modalities within a single model. Current approaches to collecting video editing data typically depend on labour-intensive, time-consuming curated procedures--involving object mask annotation, the use of error-introducing pair synthesis via I2V model and ControlNet-like guidance, and VLM-based quality filtering or refinement--and demonstrate limited task scalability. As a result, the diversity of editing tasks remains substantially narrower than that available for image editing models. We develop a pixel-pair temporal warped flow field that can directly generate corresponding video editing samples in real time from image editing samples, and we demonstrate across multiple levels of video editing tasks that a model can learn video editing using only such data. We regard the image modality as a particular form of the video modality. Accordingly, we design a modality mimic generation loss and a modality mimic editing loss to relatively align the capabilities--and thereby the output distributions--of the two modalities through mutual imitation. Moreover, language-based visual editing entails the comprehension of the editing instruction and the reference visual content, the localization of the region corresponding to that instruction within the reference visual contents, and the modification of that region alone. Existing approaches predominantly rely on external aids, such as fine-tuning an additional MLLM or explicitly supplying a mask sequence as auxiliary input during inference. In contrast, we aspire for the model to internalize this capability. To that end, we introduce sense-related tasks--for instance, referring expression segmentation--along with corresponding editing-region-aware latent-level loss and attention-level loss.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.18227</guid>
      <pubDate>Mon, 20 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enchancement</title>
      <link>https://arxiv.org/abs/2607.18217</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.18217.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiyang Cai, Nan Chen, Rongchang Xie, Junwen Pan, Chunyang Jiang, Cheng Chen, Wen Zhou, Zhenbang Sun, Wei Xue, Wenhan Luo, Yike Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 59&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Human-object centric video personalization (HOCVP) is a core task within subject-driven video generation. However, existing methods suffer from two key limitations. First, most approaches focusing on inter-subject personalization still struggle to strike a balance between high subject fidelity and accurate interaction patterns between humans and diverse objects, especially when objects represent abstract concepts such as logos. Second, while intra-subject references (e.g., OCR maps, multi-view inputs) are expected to enhance subject fidelity, most existing works lack mechanisms to understand such latent correspondence. To address both challenges, we propose HOMIE, an HOCVP framework that tackles both inter- and intra-subject input settings in a unified manner. Compared to previous approaches, HOMIE proposes a better MLLM integration strategy to extract knowledge of reference-level relationships without compromising the controllability of text encoders or incurring costly re-alignment. Specifically, we introduce global multimodal guidance within self-attention to better align MLLM-derived semantic features with VAE tokens. Furthermore, we propose modality-reference embedding to differentiate tokens from MLLM features and VAE tokens and associate intra-subject reference image tokens. Extensive experiments validate that our method achieves state-of-the-art performance across various HOCVP tasks. Project Page: https://yiyangcai.github.io/homie-page.github.io/&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.18217</guid>
      <pubDate>Mon, 20 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>SWE-Pruner Pro: The Coder LLM Already Knows What to Prune</title>
      <link>https://arxiv.org/abs/2607.18213</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.18213.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuhang Wang, Yuling Shi, Shaoqiu Zhang, Jialiang Liang, Shilin He, Siyu Ye, Yuting Chen, Kai Cai, Xiaodong Gu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 78&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Pruning long context for coding agents has been a vital technology for efficient context management. While existing context pruning methods such as SWE-Pruner realize this by attaching a separate code classifier, we find the agent itself encodes internal representations indicating the relevance of code context when reading tool output. Based on this finding, we propose SWE-Pruner Pro, which prunes tool outputs directly inside the agent. Concretely, a small head turns the agent's own internal representations into a keep-or-prune label for each line, with a length-aware embedding keyed to each tool output's line count. Across two open-weight backbones and four multi-turn benchmarks, SWE-Pruner Pro saves up to 39% of prompt and completion tokens while preserving task quality, with bounded inference overhead. Notably, on MiMo-V2-Flash SWE-Pruner Pro additionally raises the SWE-Bench Verified resolve rate by +3.8% and the long-context Oolong accuracy by +2.2 points.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.18213</guid>
      <pubDate>Mon, 20 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model</title>
      <link>https://arxiv.org/abs/2607.17977</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.17977.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kehan Li, Bohan Hou, Minghao Zhu, Tianyi Zhang, Zesen Cheng, Zhikai Wang, Sicong Leng, Xin Li, Xiao Lin, Biying Yao, Minghua Zeng, Jiangpin Liu, Ronghao Dang, Jiayan Guo, Siteng Huang, Haoyu Zhao, Heng Ping, Yaxi Zhao, Kexiang Wang, Tong Lu, Shengke Xue, Jiahao Tang, Yulei Wang, Zejing Wang, Jianwei Gao, Shijian Lu, Chengju Liu, Jianfei Yang, Mingxiu Chen, Deli Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 198&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present RynnBrain 1.1, a family of embodied foundation models spanning 2B, 9B, and 122B-A10B scales. Trained with a unified spatio-temporal and physically grounded framework, RynnBrain 1.1 supports embodied perception, spatial reasoning, localization, and planning. Compared with RynnBrain 1.0, it further introduces contact-point prediction across the model family and native 3D grounding for the 2B and 9B models, yielding representations and outputs that are more directly aligned with robot manipulation. We also develop RynnBrain-VLA with a unified cross-embodiment action space and embodiment-specific masking, and deploy it on Unitree G1, Astribot-S1, and Tianji-Wuji. RynnBrain 1.1 achieves strong results on embodied cognition, localization, and 3D grounding, with the 122B-A10B model outperforming all evaluated proprietary and open-source models on VSI-Bench, MMSI, and RefSpatial-Bench. Real-robot experiments show that RynnBrain-initialized policies outperform Qwen-based and representative generalist VLAs, while joint multi-task and multi-embodiment training improves process scores and success rates over per-task training.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.17977</guid>
      <pubDate>Mon, 20 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report</title>
      <link>https://arxiv.org/abs/2607.18367</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.18367.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 58&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly. It enable us to create customized, explorable, and continuously evolving virtual world from text, an image, or video. Realizing this vision requires four tightly coupled capabilities: interaction, persistent spatiotemporal consistency, stable long-horizon generation, and efficient response. We present AlayaWorld, an interactive long-horizon video world model that generates 24-fps video at 540p and 720p. Built on a 15B video diffusion transformer, AlayaWorld generates short latent chunks autoregressively under camera trajectories and switchable text prompts. Its bounded visual context combines a persistent sink frame, compressed temporal history, geometry-aligned spatial memory, and recent-frame conditioning. To reduce long-term drift, the model is trained with corrupted histories and prediction residuals collected from its own roll-outs. We further introduce a discrete autoregressive distillation formulation that combines distribution-matching distillation, self-forcing++, and consistency distillation, reducing inference from approximately 30 sampling steps to four steps per chunk. On iWorld-Bench, AlayaWorld achieves the best performance over long-horizon generation. Conceived as a full-stack, open-source, and long-term project, AlayaWorld is intended to provide an extensible foundation for future research on interactive video world models.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.18367</guid>
      <pubDate>Mon, 20 Jul 2026 17:15:41 +0000</pubDate>
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    <item>
      <title>Text Template Tokens Are Implicit Semantic Registers in Diffusion Transformers</title>
      <link>https://arxiv.org/abs/2607.19139</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.19139.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maohua Li, Qirui Li, Yanke Zhou, Yiduo Li, Zhaosheng Chi, Chao Xu, Cuifeng Shen, Yixuan Xu, Hanlin Tang, Kan Liu, Tao Lan, Lin Qu, Shao-Qun Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 74&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Text-to-image diffusion transformers (DiTs) jointly process text and image tokens, yet their internal computation during denoising remains poorly understood. We introduce a causal interpretability framework for modern large-scale DiTs that combines attention decomposition with targeted interventions across token spans, heads, and layers. Using it to separate prompt-content tokens from structural template tokens, we find that the structural tokens carry little prompt-specific information at the encoder output. Yet surprisingly, they emerge as dominant image-to-text attention sinks and causally maintain object identity inside the DiT, acting as implicit semantic registers. We show that they acquire this identity indirectly, with prompt semantics first injected into the image latents and then read back into the template tokens rather than transferred directly from the prompt tokens. Inspired by the above findings, we design a training-free pruning rule for DiTs. Heads that attend most strongly to prompt tokens are dispensable, and pruning them removes 20% of attention FLOPs with only a 1.4-point drop on GenEval. We further reveal how generative computation in DiTs is organized across heads and depth, separating semantic routing from visual synthesis and progressing from identity formation to propagation and refinement. Our work not only reveals that the tokens encoding semantics at input need not be those that maintain it during generation, but also provides a causal view of internal mechanisms in DiTs.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.19139</guid>
      <pubDate>Tue, 21 Jul 2026 00:00:00 +0000</pubDate>
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      <title>Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and Editing</title>
      <link>https://arxiv.org/abs/2607.19064</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.19064.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinjie Zhang, Peng Zhang, Shicheng Zheng, Jinghao Guo, Zhaoyang Jia, Yifei Shen, Xun Guo, Yuxuan Luo, Jiahao Li, Wenxuan Xie, Fanyi Pu, Xiaoyi Zhang, Kaichen Zhang, Zongyu Guo, Tianci Bi, Dongnan Gui, Zhening Liu, Zimo Wen, Zihan Zheng, Senqiao Yang, Xiao Li, Jinglu Wang, Bin Li, Yan Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 75&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding with anchor-latent regularization, preserving the reconstruction quality of strong public VAEs while reducing tokenization cost by more than an order of magnitude. Together with native-resolution packing and stack-level CUDA kernel fusion, the stack supports flexible-resolution training and improves end-to-end training throughput by about 2.5times. Built on this foundation, we develop a complete model family with Base, RL-aligned, and Turbo variants for both generation and editing. Diffusion-NFT improves prompt following, text rendering, aesthetic quality, and editing fidelity, while few-step distillation with adversarial perceptual guidance produces 4-step Turbo models for low-latency inference. Despite its compact scale, Mage-Flow and Mage-Flow-Edit achieves competitive performance across standard generation and editing benchmarks. More importantly, the Turbo variants make high-resolution generation and editing practical for interactive use: at 1024^2 resolution on a single NVIDIA A100 GPU, Mage-Flow-Turbo generates an image in 0.59s, and Mage-Flow-Edit-Turbo edits an image in 1.02s, while maintaining a small memory footprint. These results show that careful tokenizer--backbone--system co-design can deliver strong high-resolution generation and editing within an efficient 4B model family.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.19064</guid>
      <pubDate>Tue, 21 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Generative World Renderer at the Speed of Play</title>
      <link>https://arxiv.org/abs/2607.18703</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.18703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guixu Lin, Zheng-Hui Huang, Siqi Yang, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 81&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dynamics. This demonstrates an alternative path toward interactive world modeling and user-controllable play. However, the original AlayaRenderer is too computationally expensive for real-time deployment. This technical report introduces AlayaRenderer-Flash, a real-time-oriented generative forward world renderer that pushes AlayaRenderer from 0.56 FPS to 31.54 FPS, reaching the speed of play. AlayaRenderer-Flash reformulates the original renderer as a few-step autoregressive streaming model and introduces lightweight distilled codecs for efficient latent encoding and frame reconstruction. It retains the teacher model's G-buffer and text-prompt interfaces while enabling continuous rendering over input streams of unbounded length. We evaluate AlayaRenderer-Flash on G-buffer streams across content preservation, temporal consistency, cross-window stability, prompt controllability, and runtime efficiency. Our results show that AlayaRenderer-Flash substantially reduces inference cost while preserving the core rendering capabilities of the teacher model. By integrating AlayaRenderer-Flash with a physics engine, we build a fully playable generative world running at 30 FPS.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.18703</guid>
      <pubDate>Tue, 21 Jul 2026 04:54:24 +0000</pubDate>
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    <item>
      <title>ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU</title>
      <link>https://arxiv.org/abs/2607.19191</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.19191.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fan Jiang, Zhaoxu Sun, Mengchao Wang, Ziyu Zhu, Chiyu Wang, Yunpeng Zhang, Wenlin Liu, Yun Wang, Xue Zheng, Rui Sun, Junfeng Ni, Hongyu Pan, Zhongxu Sun, Fei Yu, Zengye Ge, Mengmeng Du, Nianfei Fan, Mingchao Sun, Yu Liu, Yongchang, Yanqing Zhu, Jiahang Wang, Ning Ying, Yuze Xuan, Di Yang, Zhicheng Liu, Zhe Gao, Tingbing Xu, Jiacheng Sui, Wenjin Yang, Junnan Lai, Shufeng Liu, Yuan Liu, Zheng Zhou, Yingliang Peng, Dawei Cao, Kaifeng Sheng, Yuxiang Cai, Fei Lu, Mu Xu, Ning Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 305&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.19191</guid>
      <pubDate>Tue, 21 Jul 2026 15:26:50 +0000</pubDate>
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    <item>
      <title>ReferTrack: Referring Then Tracking for Embodied Visual Tracking</title>
      <link>https://arxiv.org/abs/2607.20061</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.20061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanjing Ye, Tianle Zeng, Jiazhao Zhang, Shaoan Wang, Zibo Zhang, Weisi Situ, Yuchen Zhou, Yonggen Ling, Hong Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a single forward-facing camera. Our model first selects the target from an indexed set of bounding boxes, then decodes tracking waypoints conditioned on this image-grounded decision. To preserve target motion cues over time, ReferTrack maintains a sliding-window queue of previously selected bounding boxes, injecting their geometric features into the visual history via temporal-viewpoint-bbox indicator (TVBI) tokens. We further enhance target identification by co-training on a custom Refer-QA dataset. On EVT-Bench, ReferTrack achieves state-of-the-art single-view performance with success rates of 89.4%, 73.3%, and 74.1% on the single-target, distracted, and ambiguity tracking splits, respectively -- matching or even surpassing several multi-camera baselines on identification-heavy tasks. Finally, real-world deployments on legged and humanoid robots validate its robust sim-to-real transfer capabilities. Code is available at https://github.com/MedlarTea/referTrack.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.20061</guid>
      <pubDate>Wed, 22 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>SLAI T-Rex: Full-Parameter Post-training of the DeepSeek-V4 Family on Ascend SuperPOD</title>
      <link>https://arxiv.org/abs/2607.20145</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.20145.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dongfang Li, Xiaodong Luo, Ruoyu Sun, Xuhui Chen, Linyuan Qiu, Jian Meng, Zhengxuan Lu, Yiting Wang, Yucheng Xie, Tao Guo, Tianxiang Fang, Jing Li, Sihang Chen, Shihao Hong, Chang Liu, Weihua Dai, Zirong Zeng, Ziwei Zhu, Zhuohan Wang, Zhengjun Yue, Igor Vasilyev, Min Liu, Weijian Sun, Xin Chen, Yingmeng Gao, Jinhua Zhou, Taolue Chen, Chenwei Wu, Dong Zhang, Wenlong Jin, Jinmin Xiang, Barkova Maria, Ushakov Anton, Xianfei Jin, Tian Ding, Zhihang Lin, Qian Chen, Linxin Yang, Mingzhe Yang, Bingwei Zhang, Hongzhang Yang, Fangxue Zhang, Shijun Qin, Jie Yu, Cuihua Hu, Tolstykh Vasiliy, Nosov Ivan, Abdullin Amir, Zhichen Zhou, Xin Zhang, Zhixiong Ning, Xutong Zhao, Junjie Huang, Jiajun Liu, Weiyan Kong, Zheng Zhang, Wenhan Luo, Lin Hu, Yangbo Guo, Li Zeng, Shihao Zeng, Baotian Hu, Min Zhang, Haizhou Li, Zhiquan Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 72&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Full-parameter post-training of trillion-parameter-scale MoE models introduces substantial system-level challenges for large-scale distributed training, including severe memory pressure, non-overlapped communication overhead, and inefficient kernel execution. While most large-scale LLM training systems are built around GPU-based clusters, this report presents an end-to-end optimization practice on the Ascend NPU SuperPOD. Using the DeepSeek-V4 model family as the target workload, we develop a hierarchical optimization framework spanning model-level parallelism, computation-communication orchestration, and low-level kernel execution. The resulting system achieves 34.22% Model FLOPs Utilization (MFU) with a 2.93x improvement over the open-source baseline recipe while maintaining training stability. Building on this optimized infrastructure, we further establish a CPT and SFT workflow for complex Operations Research (OR) tasks. We refer to the integrated framework as SLAI T-Rex. Using DeepSeek-V4-Flash, we develop OR-oriented CPT and SFT data pipelines that combine collected domain resources with solver-verified synthetic optimization documents. The resulting dataset contains 10K high-quality SFT samples spanning four task categories and three problem representations. The specialized model achieves the highest average zero-shot Pass@1 score among the evaluated models, reaching 71.81% and outperforming GPT-5.4-Mini and the base DeepSeek-V4-Flash model by 3.98 and 11.27 percentage points, respectively. Overall, this work demonstrates a full-stack pathway from efficient trillion-parameter model post-training on Ascend infra to domain-specialized Flash models for solver-grounded mathematical modeling, advancing frontier-model systems for complex reasoning.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.20145</guid>
      <pubDate>Wed, 22 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Progress Reward Modeling for Robotic Learning: A Comprehensive Survey</title>
      <link>https://arxiv.org/abs/2607.21655</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.21655.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianshu Zhang, Keliang Wu, Haoran Lu, Anbang Liu, Ce Zhang, Weijie Yin, Chengxuan Qian, Xiyuan Yang, Zhenyu Pan, Guo Ye, Han Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 192&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Robotic learning takes place in dynamic environments with large behavior spaces. A terminal success signal only tells the robot whether the task is completed. It does not explain whether the current behavior is making progress, remaining unchanged, or undoing earlier progress. For this reason, recent studies have increasingly explored progress rewards that provide feedback during task execution. However, the current literature lacks a shared framework. Existing methods use different observations, goal specifications, output signals, supervision sources, and evaluation protocols. This makes it difficult to compare them and understand what their results actually validate. In this survey, we provide a unified view of progress reward modeling for robotic learning. We organize the field in three connected steps. We first study the interface of a progress model. This defines the problem from the outside by asking what information the model receives and what form of progress signal it produces. We then move inside the model and study the methods used to construct this signal. This reveals the different assumptions and mechanisms behind progress estimation and reward generation. Finally, we examine the data and benchmarks that support these methods. This shows how progress supervision is obtained and what different evaluations actually measure. Together, these three perspectives connect what a progress model is, how it is built, and how its quality is validated. We further summarize the main limitations of current approaches and discuss future research directions.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.21655</guid>
      <pubDate>Wed, 22 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Visual Contrastive Self-Distillation</title>
      <link>https://arxiv.org/abs/2607.21556</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.21556.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yijun Liang, Yunjie Tian, Yijiang Li, Yuqi Jia, Furong Huang, Tianyi Zhou, Di Fu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 51&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy self-distillation (OPSD) is promising as it removes the external teacher required by on-policy distillation (OPD), yet it still needs asymmetric information between teacher and student to ensure that the self-teacher provides a stronger learning signal than the student. Existing methods create this asymmetry either through privileged answers or visual evidence. We ask whether both can be removed, yielding a simpler form of OPSD driven purely by input conditioning. For this purpose, we propose Visual Contrastive Self-Distillation, namely VCSD, which converts image-content removal into an on-policy self-distillation signal. At each student-generated response prefix, the EMA teacher produces two next-token distributions under the same prompt and prefix -- one conditioned on the original image and the other on a content-erased control. Their token-wise log-probability difference highlights candidates whose likelihood is specifically increased by the instance-level visual content. We use this contrast to sharpen the teacher's original-image distribution within its plausible support, and distill the resulting full-distribution target into the student. Using ViRL39K dataset, VCSD consistently outperforms matched OPSD across Qwen3-VL and Qwen3.5 models. For example, on Qwen3-VL, it improves the seven-benchmark aggregate from 62.27% rightarrow 67.04% at 2B, 71.30% rightarrow 73.16% at 4B, and 72.51% rightarrow 76.26% at 8B. Furthermore, VCSD requires no external teacher, privileged answers, visual evidence signals, reasoning traces, or additional inference-time cost.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.21556</guid>
      <pubDate>Thu, 23 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>K12-KGraph: A Curriculum-Aligned Knowledge Graph for Benchmarking and Training Educational LLMs</title>
      <link>https://arxiv.org/abs/2605.09635</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09635.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Liang, Qihan Lin, Zhaoyang Han, Xiaochen Ma, Zhen Hao Wong, Meiyi Qiang, Linzhuang Sun, Wentao Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 63&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models are increasingly used in K-12 education, but existing benchmarks mainly test exam question answering rather than understanding how curriculum knowledge is structured and visually presented. We call this capability curriculum cognition. It covers prerequisite chains, concept taxonomies, experiment-concept links, pedagogical sequencing, and visual grounding. We introduce K12-KGraph, a curriculum-aligned knowledge graph extracted from official People's Education Press textbooks in mathematics, physics, chemistry, and biology across primary, middle, and high school. It contains nine node types and fourteen relation types covering curriculum structure and visual grounding. From this graph, we derive K12-Bench, a 23,640-question multi-select benchmark with five task families: Ground, Prereq, Neighbor, Evidence, and Locate. We also build K12-Train, a graph-guided supervised fine-tuning corpus of 7,335 samples, including 2,267 text-only QA pairs and 5,068 multimodal VQA pairs. On K12-Bench, Gemini-3-Flash achieves only 57 percent exact match and Gemma-4-31B-IT reaches 46 percent, with Prereq and Neighbor being the hardest tasks. Our training experiments show that domain-specific supervision can reduce this gap. Under a matched 2,300-sample budget, K12-Train-Text consistently outperforms equally sized subsets of eight mainstream instruction-tuning corpora on GaokaoBench and EduEval. For vision-language models, K12-Train-Full achieves the best overall results on Gaokao-MM, MDK12-medium, and K12Vista among all compared training configurations, despite using fewer samples than the full DataFlow and WizardLM baselines. It also surpasses both text-only and multimodal-only variants, showing that textual and visual supervision are complementary. We release the graph, benchmark, training data, and complete construction pipeline.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2605.09635</guid>
      <pubDate>Thu, 23 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>AREX: Towards a Recursively Self-Improving Agent for Deep Research</title>
      <link>https://arxiv.org/abs/2607.21461</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.21461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuqi Lu, Chaofan Li, Kun Luo, Zhang Zhang, Hui Wang, Hongwang Xiao, Zheng Liu, Lei Xiong, Jiahao Wang, Sen Wang, Xiyan Jiang, Wanli Li, Yuyang Hu, Hongjin Qian, Bingyu Yan, Ziyi Xia, Yingxia Shao, Kang Liu, Zhicheng Dou, Di He, Chaozhuo Li, Qiwei Ye, Zhongyuan Wang, Zheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 149&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deep research requires agents to find answers that jointly satisfy multiple constraints. Discovering such answers is costly, whereas verifying a candidate can often be decomposed into tractable constraint-wise checks. This discovery--verification asymmetry suggests that a research agent should do more than simply search longer: it should recursively improve its current answer by verifying intermediate results and using the partially verified state to guide subsequent refinement. We introduce AREX, a family of Recursively Self-Improving (RSI) deep research agents. AREX alternates between an inner research loop that gathers evidence and constructs a provisional answer, and an outer self-improvement loop that audits the answer constraint-wise, identifies unresolved claims, and launches targeted follow-up research. To sustain RSI over long horizons, AREX learns an autonomous context-update tool that compresses growing interaction history into a compact improvement state preserving verified evidence and unresolved constraints, without relying on an external model. We train AREX on verified synthetic tasks and high-quality trajectories through agentic mid-training and long-horizon reinforcement learning. To mitigate sparse final rewards during long horizon learning, we emphasize key steps where decisive evidence is acquired or erroneous research directions are corrected. We instantiate a dense 4B model and a 122B-A10B Mixture-of-Experts model. Across BrowseComp, WideSearch, DeepSearchQA, Humanity's Last Exam (HLE), and other reasoning and tool-use benchmarks, AREX substantially outperforms comparable-scale baselines and remains competitive with models using substantially more activated parameters.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.21461</guid>
      <pubDate>Thu, 23 Jul 2026 00:00:00 +0000</pubDate>
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      <title>Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills</title>
      <link>https://arxiv.org/abs/2607.22529</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.22529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Siyuan Huang, Pengyu Cheng, Haotian Liu, Tao Chen, Yihao Liu, Jingwei Ni, Shijie Zhou, Ziyi Yang, Gangwei Jiang, Mengyu Zhou, Yu Cheng, Xiaoxi Jiang, Guanjun Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 47&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.22529</guid>
      <pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>StateAct: Program State, before Pixels, for Long-Horizon Computer-Use Agents</title>
      <link>https://arxiv.org/abs/2607.22798</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.22798.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yan Yang, Xiangru Jian, Ziyang Luo, Zirui Zhao, Yutong Dai, Ziji Shi, Hanshu Yan, Jun Hao Liew, Silvio Savarese, Junnan Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 58&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.22798</guid>
      <pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate>
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      <title>JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents</title>
      <link>https://arxiv.org/abs/2607.23588</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.23588.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yunlong Lin, Zixu Lin, Zhaohu Xing, Biqiang Li, Chenxin Li, Haonan Wang, Haitao Wu, Hengyu Liu, Jianghai Chen, Kaituo Feng, Kaixin Li, Shawn Chen, Shijue Huang, Sixiang Chen, Tsung-Yi Ho, Wenxuan Huang, Xiangyan Liu, Xiaomeng Hu, Xuanhua He, Yan Sun, Yunqing Zhao, Zhiqin Yang, Zehan Wang, Zhengyang Tang, Tianyu Pang, Xiangyu Yue&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 121&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.23588</guid>
      <pubDate>Sun, 26 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Rethinking Classifier-Free Guidance in On-Policy Diffusion Distillation</title>
      <link>https://arxiv.org/abs/2607.24731</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.24731.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bingnan Li, Haozhe Wang, Haozhong Xiong, Fangtai Wu, Jinpeng Yu, Yang Shi, Jiaming Liu, Ruihua Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 74&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy distillation (OPD) adapts diffusion models by querying a teacher along trajectories generated by the current student, but how it should behave under classifier-free guidance (CFG), a default component of modern diffusion systems, remains poorly understood. Existing OPD methods naturally extend velocity matching to the CFG-composed prediction, directly matching teacher and student guided velocities. We show that this objective is under-identified at the branch level: positive- and negative-branch errors can compensate in the guided prediction. Through two contrasting cases, we find that naive matching remains effective under shared negative conditioning, where both branch errors decrease jointly. When the model's native CFG schema retains privileged information in the teacher's negative branch that is unavailable to the student, however, this joint reduction breaks down and the composed objective induces antagonistic branch-error dynamics, reducing the positive-branch error while increasing the negative-branch error. We term this failure mode Negative Branch Asymmetry (NBA). To address NBA, we introduce Positive--Direction Matching (PDM), a branch-aware OPD objective that separately constrains the positive prediction and the CFG conditional direction. We apply PDM to dense-to-sparse video control, where naive guided matching is highly sensitive to inference guidance scales, while branch-aware supervision enables more robust and effective knowledge transfer.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.24731</guid>
      <pubDate>Mon, 27 Jul 2026 00:00:00 +0000</pubDate>
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      <title>From Proprietary to Open-Source: Bridging the Distribution Gap via Multi-Agent Protocol Distillation in Agentic Search</title>
      <link>https://arxiv.org/abs/2607.24280</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.24280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junlin Liu, Jiangwang Chen, Zixin Song, Shuaiyu Zhou, Chunji Lv, Hank Wu, Kailin Jiang, Jinyang Wu, Bohan Yu, Chenxi Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 81&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic search enables large language models to solve knowledge-intensive tasks by interleaving multi-step reasoning with retrieval, yet optimizing this with outcome-based reinforcement learning (RL) provides only sparse supervision. Knowledge distillation can supply denser guidance, and advanced proprietary models with their strong reasoning capabilities are promising teachers. While distilling from proprietary models can densify this supervisory signal, conventional logit-matching is precluded by hidden logits and mismatched tokenizers, whereas raw natural language trajectory imitation transfers superficial stylistic artifacts rather than core reasoning competence. To address the heterogeneous distillation problem and bridge the distribution gap, we propose Multi-Agent Protocol Distillation (MAPD), a joint distillation and RL framework uses a structured, style-normalized protocol as an intermediate representation. An offline multi-agent system (MAS) decomposes each query, retrieves supporting evidence, repairs failed searches, and converts the resulting exploration trace into a JSON protocol containing the task type, reasoning plan, and extractive grounding facts. During training, the protocol is provided only to a privileged branch of the student policy, whose token distributions furnish a dense distillation signal alongside the sparse RL objective. Extensive evaluations across seven QA benchmarks demonstrate that MAPD consistently outperforms competitive distillation and RL, achieving average success rates of 39.4\% on Qwen3-1.7B and 44.4\% on Qwen3-4B. Crucially, the framework generalizes robustly across diverse proprietary teachers while effectively mitigating the student policy from style drift and verbosity degeneration.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.24280</guid>
      <pubDate>Mon, 27 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>A New Role for Relevance: Guiding Corpus Interaction in Agentic Search</title>
      <link>https://arxiv.org/abs/2607.24223</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.24223.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiangnan Li, Yuqing Li, Mo Yu, Jinchao Zhang, Jie Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 91&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Relevance is a query-dependent estimate of whether a document or excerpt contains useful evidence. Existing retrieval agents use relevance to select top-k content, but document relevance alone cannot localize, compose, or verify the evidence required by complex questions. Direct Corpus Interaction (DCI) enables such fine-grained operations through grep-style exploration, but its relevance-agnostic search can expose useful clues late and delay convergence. Recent advances use relevance to narrow the corpus into a working space for interaction. Once interaction begins, however, relevance still does not directly guide which documents grep searches first or distinguish informative excerpts from a broad set of matches to let LLMs see them first. We introduce the Relevance-Aware RipGrep Search Agent (RARG), which turns relevance into an execution prior for corpus interaction. RARG provides coarse-to-fine relevance guidance: it orders documents for sequential 'ripgrep' traversal to expose globally relevant clues earlier, initializes promising entry points with query-relevant paragraphs, and reranks grep matches to surface informative excerpts that document-level ranking may otherwise obscure. Across challenging browse question answering and reasoning-intensive retrieval, RARG improves the accuracy--efficiency frontier over retrieval-based and direct-interaction agents. These results demonstrate that relevance-aware interaction enables faster and more reliable search convergence.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.24223</guid>
      <pubDate>Mon, 27 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Kimi K3: Open Frontier Intelligence</title>
      <link>https://arxiv.org/abs/2607.24653</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.24653.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kimi Team, Tongtong Bai, Yifan Bai, Yiping Bao, M. C., Jianfeng Cai, Xinyuan Cai, Peizhou Cao, Yuxuan Cao, Ziwei Chai, Y. Charles, H. S. Che, Guanduo Chen, Guangyu Chen, Guanzheng Chen, Huarong Chen, Jia Chen, Jianlong Chen, Jun Chen, Kexin Chen, Peng Chen, Ruijue Chen, Wentao Chen, Xin Chen, Yang Chen, Yanru Chen, Yifei Chen, Yingjiang Chen, Yuankun Chen, Yujie Chen, Yutian Chen, Zhirong Chen, Dazhi Cheng, Yean Cheng, Jialei Cui, Jingbing Cui, Anqi Dai, Jiaqi Deng, Hao Ding, Rui Ding, Shaofeng Ding, Mengfan Dong, Mengnan Dong, Yuhao Dong, Yuxin Dong, Angang Du, Chenzhuang Du, Dikang Du, Jusen Du, Yulun Du, Yu Fan, Jing Feng, Qiulin Feng, Yichen Feng, Kelin Fu, Qiang Fu, Fuxuan Gao, Hongcheng Gao, Jingyue Gao, Tong Gao, Weijia Gao, Shangyi Geng, Jie Gong, Linhu Gong, Shengao Gong, Xiaochen Gong, Qizheng Gu, Yicheng Gu, Shuhao Guan, Haiqing Guo, Shiqi Guo, Xiang Guo, Zhengyan Guo, Beixi Hao, Wenxin Hao, Xiaoru Hao, Dailan He, Haotian He, Lehan He, Qi He, Weiran He, Xinran He, Xinyi He, Yibo He, Yunjia He, Chao Hong, Tiange Hong, Hao Hu, Jiaxi Hu, Ruikun Hu, Weiming Hu, Yangyang Hu, Zhenxing Hu, Liang Hua, Jinbin Huang, Ke Huang, Ruiyuan Huang, Siying Huang, Weixiao Huang, Yan Huang, Zhengjie Huang, Zhiqi Huang, Yulong Hui, Chaobo Jia, Yutong Jiang, Zhejun Jiang, Zuoyou Jiang, Wenyi Jin, Xinyi Jin, Yu Jing, Huanjun Kong, Guokun Lai, Aidi Li, Cheng Li, Chengyuan Li, Cong Li, Fang Li, Guanyu Li, Haoyang Li, Jia Li, Junxiong Li, Lei Li, Letian Li, Lincan Li, Weihong Li, Wentao Li, Xintong Li, Yang Li, Yishen Li, Yiwei Li, Yuxiao Li, Zhaowei Li, Zhaoxi Li, Zheming Li, Zhengxiao Li, Zhiyuan Li, Jiawei Lin, Xiaohan Lin, Yibo Lin, Zichao Lin, Ziyan Lin, Bill Liu, Boxiao Liu, Chuan Liu, Liang Liu, Shaowei Liu, Shudong Liu, Shuran Liu, Tianwei Liu, Weizhou Liu, Yangyang Liu, Yanming Liu, Yibo Liu, Yipeng Liu, Zhengying Liu, Zhiheng Liu, Enzhe Lu, Haoyu Lu, Linqiang Lu, Tingzhan Lu, Zhiyuan Lu, Aotian Luo, G. Luo, Junyu Luo, Yifan Luo, B. Lyu, Wenzhou Lyu, Shaoguang Mao, Yuan Mei, Xin Men, Minqing Ni, Yixuan Niu, Siyuan Pan, Shujun Peng, Zhangyang Qi, Ruoyu Qin, ZeChao Qin, Zeyu Qin, Haiquan Qiu, Jianxin Qiu, Jiezhong Qiu, Bowen Qu, Yuhao Qu, Zeyu Shang, Youbo Shao, Han Shen, Jincheng Shi, Juanfeng Shi, Lidong Shi, Shengyuan Shi, Wingchun Siu, Pengwei Song, Xiaoxi Song, Jianlin Su, Yunfeng Su, Zhaochen Su, Lin Sui, Jingsong Sun, Junyao Sun, Shaoning Sun, Shuzhe Sun, Tongyu Sun, Yujun Sun, Yunpeng Tai, Chuning Tang, Heyi Tang, Sirui Tang, Zecheng Tang, Chaoran Tian, Rongpeng Tian, Yu Tian, Wei Tu, Chensi Wang, Chuang Wang, Chunjie Wang, Dinglu Wang, Feng Wang, Hailong Wang, Haiming Wang, Hao Wang, Hao Wang, Huaqing Wang, Hui Wang, Jiayi Wang, Jinglong Wang, Jinhong Wang, Jiuzheng Wang, Linian Wang, Shaobo Wang, Shenzhi Wang, Shuyi Wang, Si Wang, Siyuan Wang, Tianfu Wang, Wenjue Wang, Xingran Wang, Xinmei Wang, Xinyuan Wang, Xusheng Wang, Yalin Wang, Yangkun Wang, Yao Wang, Yaoyu Wang, Yejie Wang, Yiqin Wang, Yucheng Wang, Yuzhi Wang, Zhaoji Wang, Zhaowei Wang, Zhengtao Wang, Zhenhao Wang, Zhongsheng Wang, Zifan Wang, Chu Wei, Ming Wei, Shouxin Wei, Zichen Wen, Fan Wu, Haoning Wu, Rucong Wu, Wenhao Wu, Xiaoxue Wu, Yingcong Wu, Yongqi Wu, Yuxin Wu, Zijian Wu, Xinglang Xian, Chenxuan Xiang, Yuye Xiang, Bocheng Xiao, Chenjun Xiao, Xin Xiao, Jin Xie, Xiaotong Xie, Yifeng Xie, Zhe Xie, Bowei Xing, Yiming Xiong, Baosheng Xu, Boyu Xu, Jiale Xu, Jianfan Xu, Jing Xu, Jinjing Xu, L. H. Xu, Qingtao Xu, Shuyao Xu, Suting Xu, Tiantian Xu, Tianxiang Xu, Weixin Xu, Xinran Xu, Yangchuan Xu, Ye Xu, Yueni Xu, Ziyao Xu, Haonan Xue, Junjie Yan, Yaoyao Yan, Fan Yang, Guangyao Yang, Hao Yang, Junwei Yang, Ruoyu Yang, Wenjie Yang, Xiaofei Yang, Xinyu Yang, Yi Yang, Yiling Yang, Ying Yang, Yuchen Yang, Zhen Yang, Zhilin Yang, Zian Yang, Zuhao Yang, Haotian Yao, Dan Ye, Haoran Ye, Wenjie Ye, Zhanbo Ye, Bohong Yin, Haoxiang Yin, Xietong Yin, Chengzhen Yu, Haozhen Yu, Longhui Yu, Shengnan Yu, Shuying Yu, Tianxiang Yu, Enming Yuan, Mengjie Yuan, Tongtian Yue, Wei Yue, Yang Yue, Dunyuan Zha, Haobing Zhan, B. H. Zhang, Dehao Zhang, Fei Zhang, Hao Zhang, Haoyuan Zhang, Huanyu Zhang, Jiapei Zhang, Jiaxuan Zhang, Jin Zhang, Kaiyi Zhang, Miaozhen Zhang, Puqi Zhang, Qinglei Zhang, Rong Zhang, Rui Zhang, Shaoshuai Zhang, Shiyi Zhang, Xiaobin Zhang, Xiaoyun Zhang, Y. Zhang, Yangkun Zhang, Ye Zhang, Yichi Zhang, Yikun Zhang, Yizhi Zhang, Yongting Zhang, Yu Zhang, Yutao Zhang, Yutong Zhang, Zheng Zhang, Zijing Zhang, Bin Zhao, Chenguang Zhao, Feifan Zhao, Jinglun Zhao, Jinxiang Zhao, Shuai Zhao, Wenshuo Zhao, Xiangyu Zhao, Xuanle Zhao, Yikai Zhao, Zijia Zhao, Haozhi Zheng, Huabin Zheng, Ruihan Zheng, Shaojie Zheng, Tengyang Zheng, Haofeng Zhong, Lei Zhong, Longguang Zhong, M. Zhou, Qiankang Zhou, Runjie Zhou, Ruozhang Zhou, Xinyu Zhou, Yiqiao Zhou, Zaida Zhou, Jinguo Zhu, Liya Zhu, Xinhao Zhu, Yangjunfeng Zhu, Yuxuan Zhu, Zhen Zhu, Chen Zhuang, Weiyu Zhuang, Xinxing Zu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 416&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Kimi K3, a 2.8T parameter Mixture-of-Experts model with 104 billion activated parameters, native vision capabilities, and a 1-million-token context window. Kimi K3 is built on Kimi Delta Attention and Attention Residuals, which improve information flow across sequence length and model depth. Together with Stable LatentMoE, which effectively activates 16 of 896 routed experts per token, and refined training and data recipes, these advances yield an approximately 2.5x improvement in overall scaling efficiency over Kimi K2. Post-training highlights reinforcement learning across general, agentic, and coding domains and multiple reasoning-effort levels, enabling compositional generalization and robust long-horizon execution. At 2.8T scale, Kimi K3 is supported by infrastructure advances in multiple areas: algorithm-system co-design for KDA, perfectly balanced expert-parallel training with efficient memory management, million-token agentic RL with persistent rollout and sandbox states, and deployment innovations. Extensive evaluations show that Kimi K3 achieves frontier-level performance across long-horizon coding, agentic, knowledge, reasoning, and vision tasks. While its overall performance still trails the most powerful proprietary models, namely Claude Fable 5 and GPT-5.6 Sol, Kimi K3 consistently outperforms other open and proprietary models evaluated in our suite. We release the full Kimi K3 model weights to facilitate future research and accelerate the broader deployment and adoption of frontier intelligence.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.24653</guid>
      <pubDate>Mon, 27 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>DecoEvo: Score-Decoupled Co-Evolution of Solver and Rubric-Generator Skills in Text Space</title>
      <link>https://arxiv.org/abs/2607.25675</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.25675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiangwang Chen, Zixin Song, Junlin Liu, Shuaiyu Zhou, Haiyan Wu, Haihan Shi, Chenxi Zhou, Hanqing Li, Xiao Yang, Da Zhu, Guanjun Jiang, Hai Wan, Xibin Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 60&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Text-space optimization adapts large language models (LLMs) by editing external natural-language artifacts rather than model weights, so the optimized artifacts remain inspectable and the model can be treated as a black box. However, most existing text-space methods keep evaluation fixed. On open-ended tasks, this can become a bottleneck: once the solver improves on the criteria a rubric measures, omitted dimensions remain invisible to the optimization signal. Simply evolving the rubric is also unreliable when updates are selected by the current solver's score, because apparent progress can come from making the rubric easier to satisfy. We introduce DecoEvo (Decoupled Co-Evolution), which co-evolves a solver skill and a rubric-generator skill under decoupled objectives without using gold rubrics during optimization. The solver skill is updated using criterion-level feedback, while the rubric-generator skill is revised through complementary audits of requirement coverage and response discrimination that are independent of aggregate solver score. This separation focuses generator updates on newly exposed solver weaknesses, reducing repeated emphasis on criteria the solver already satisfies. Under each benchmark's official evaluation, DecoEvo outperforms all compared methods across five benchmarks and three LLM backbones, yielding 2.8--5.0\% relative gains over SkillOpt in the five-benchmark average.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25675</guid>
      <pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition</title>
      <link>https://arxiv.org/abs/2607.25565</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.25565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jooyeol Yun, Jintae Park, Hyesu Lim, Junha Hyung, Hyungjin Chung, Jaegul Choo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 60&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering multi-modal attributes, such as typography, vector geometry, colors, grouping, and layer ordering. We present ReDesign, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities. To keep this long decision process reliable despite imperfect tool outputs, we introduce graceful verification at each expansion, which provides local accept, prune, or retry feedback that prevents error accumulation and avoids large scale reruns. To evaluate editability at scale, we introduce the Figma Edit Replay Benchmark, consisting of 909 raw Figma files and 14,796 controlled edit instructions that replay edits on reconstructed outputs. Across this benchmark and standard reconstruction metrics, ReDesign achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits, outperforming layered decomposition baselines and serial tool use pipelines.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25565</guid>
      <pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>CoRT: Counterfactual Replay for Token-Level Rubric-Guided Policy Optimization</title>
      <link>https://arxiv.org/abs/2607.25659</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.25659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bo-Wen Zhang, Junwei He, Wen Wang, Song-Lin Lv, Wentao Ma, Rongyi Lin, Shuhan Zhong, Lan-Zhe Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 80&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Rubric-based reinforcement learning enriches language model training by evaluating model outputs against explicit criteria. Yet in GRPO-style pipelines, these structured judgments are reduced to a scalar response-level reward and converted into a response-level advantage, which is broadcast uniformly to all generated tokens. This leaves no explicit mechanism for allocating credit within a response, even when different criteria are grounded in different spans, formatting decisions, or semantic choices. We propose CoRT, a token-level credit weighting method for rubric-conditioned GRPO. Instead of training an auxiliary token scoring model, CoRT uses counterfactual replay to rescore the same sampled response under the original rubric-conditioned prompt and a matched criteria-free prompt. The resulting tokenwise log-likelihood contrasts serve as a proxy for dependence on the rubric context. CoRT maps these contrasts to bounded, response-normalized weights and uses them to redistribute the signed GRPO advantage across tokens, without introducing an auxiliary scorer or changing the response-level reward. Experiments across instruction-tuned models and reward granularities show that CoRT improves over matched response-level GRPO in the vast majority of comparisons, with an average gain of 4.4 percentage points. The method remains competitive with learned token-level credit baselines while avoiding a separate relevance-learning stage. These results suggest that policy-internal counterfactual likelihood contrasts provide an effective training signal for within-response credit allocation while retaining the simplicity and stability of GRPO.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25659</guid>
      <pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>CodeNib: A Multi-View Data System for Serving Repository Context to Coding Agents</title>
      <link>https://arxiv.org/abs/2607.25431</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.25431.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhongming Yu, Hengjia Yu, Boqin Yuan, Shuting Zhao, Yizhao Chen, Aryan Dokania, Mihir Jagtap, Jiayu Chang, Yitong Ma, Yash Jayswal, Wentao Ni, Hejia Zhang, Zhaoling Chen, Gangda Deng, Jishen Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 96&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Coding agents repeatedly search, navigate, and retain context from evolving repositories, but disconnected indexes, language servers, and task-local histories force repeated discovery and obscure lifecycle costs. CodeNib builds reusable lexical, dense, and structural views per repository commit, maps outputs to repository-relative source ranges, maintains selected views across edits, and serves ranked search, symbol navigation, and bounded context through one runtime.   Across 100 snapshots, we map quality-cost frontiers across the repository-context lifecycle. When outputs match an independent rebuild, graph and vector updates are 8.7times and 25.4times faster at the median. On the static-navigation subset matching normalized live-server locations (63% of 1,000 requests), the median per-request live/static latency ratio is 4.7times. Across five models, selected context policies preserve localization with 50--87% fewer trajectory tokens than paired grep/read. Together, these results support multi-view repository-context serving with explicit, operation-specific validity boundaries.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25431</guid>
      <pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone</title>
      <link>https://arxiv.org/abs/2607.25895</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.25895.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Simple AI, Yuteng Wei, Jinming Ma, Jiawei Wang, Weitao Zhou, Yushen Zuo, Ke Rui, Minglei Li, Jinhao Zhang, Zhikang Pan, Xiang Wang, Haoran Jia, Huan Du, Zicheng Zeng, Jun Ma, Guiyu Qin, Di Zhang, Xiaofei Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 144&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot "anchor" at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25895</guid>
      <pubDate>Tue, 28 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System</title>
      <link>https://arxiv.org/abs/2607.27380</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.27380.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 62&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27380</guid>
      <pubDate>Wed, 29 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>HumanCLAW: Can Vision-Language Models Act Through a Body?</title>
      <link>https://arxiv.org/abs/2607.27180</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.27180.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Siyao Li, Jiawei Gu, Shuai Liu, Kairui Hu, Zekun Li, Linjie Li, Chengcheng Tang, Po-Chen Wu, Ivan Shugurov, Lingni Ma, Michael Zollhoefer, Sizhe An, Abhay Mittal, Amy Zhao, Ranjay Krishna, Manling Li, Ziwei Liu, Chuan Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 68&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Evaluating whether a vision-language model (VLM) can act through a physical body is challenging. The outcome of an action couples the VLM's decision with motor control. When a task fails, it is hard to tell whether the VLM made a bad choice or the motor controller simply failed to execute it, e.g., losing balance and falling. In this work, we introduce HumanCLAW, an evaluation framework that decouples action decision-making from low-level execution. At every step, a harnessed, off-the-shelf VLM issues an atomic skill command, and the command is translated into a sub-second chunk of continuous full-body motion with real physical consequences, including gravity and collisions. The body can therefore act freely in the physical world, while execution-side disturbances, balance and motor errors, are factored out. What remains measurable is the model's action intelligence: its moment-to-moment choice of what the body should execute next. Based on this framework, we build HumanCLAW-Bench: 1,218 long-horizon, egocentric find-navigate-interact episodes across 41 indoor scenes. We test nine state-of-the-art VLMs and find that none solves the benchmark; the best model reaches only a 16.8% success rate. Recognizing the target is not the bottleneck. What current VLMs lack is embodied self-awareness: they lose track of their own body, failing to tell where it is, whether it has reached the goal, or whether it has hit an obstacle.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27180</guid>
      <pubDate>Wed, 29 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation</title>
      <link>https://arxiv.org/abs/2607.26811</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.26811.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiaxing Li, Kai Zou, Cindy Zhou, Kaichen Huang, Junyao Gao, Zile Wang, Yang Liu, Bin Liu, Bo An, Yangguang Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 87&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing autoregressive video distillation methods commonly adopt a Distribution Matching Distillation (DMD)-based multi-stage pipeline. However, they typically decouple the initialization and DMD stages -- which then pursue different target distributions -- and judge the intermediate student mainly by visual scores such as VBench. In this paper, we revisit this design from a distributional perspective. Given the mode-seeking nature of the distribution matching loss, a good initialization should match the mode coverage of the target DMD teacher, rather than merely pursuing high quality. To analyze this, we introduce a distributional evaluation protocol that measures precision and coverage between student and teacher distributions in a shared latent space. It exposes differences hidden by visual scores: some initializations reach high precision but low coverage, leading to suboptimal refinement, while mode-covering ones preserve broader support. Furthermore, even when the target distributions are aligned, DMD's reverse-KL objective can still drive the student toward high-probability teacher regions in late training, reducing coverage and diversity. To address this, we propose joint distillation, which combines DMD's mode-seeking objective with a Consistency Distillation-based mode-covering constraint. Experiments show that our method improves generation quality, coverage, and diversity; notably, even with a Wan-1.3B DMD teacher, it outperforms baselines refined with Wan-14B, underscoring the importance of distributional alignment in autoregressive video distillation.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26811</guid>
      <pubDate>Wed, 29 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with &lt;1 GB VRAM</title>
      <link>https://arxiv.org/abs/2607.27205</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.27205.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hengyi Xie, Chenfei Yao, Xianjin Wu, Xuanyang Xi, Yiping Tang, Di Xu, Yingying Zhu, Dingkang Liang, Xiang Bai, Han Ding&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 123&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-language-action (VLA) models commonly adopt an LLM-centric V to L to A pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional V to L to A pathway as a direct V + L to A mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27205</guid>
      <pubDate>Wed, 29 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Metis: Memory Foundation Model</title>
      <link>https://arxiv.org/abs/2607.26760</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.26760.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zeyu Zhang, Ziliang Guo, Yihang Sun, Xichong Zhang, Xixuan Hao, Zehao Lin, Yang Zhang, Xiaoyan Zhao, Tong Shen, Bo Tang, Zhi-Qin John Xu, Junchi Yan, Haofen Wang, Xu Chen, Feiyu Xiong, Zhiyu Li, Tat-Seng Chua&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 241&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in AI agents have increasingly internalized native capabilities into their underlying foundation models, giving rise to multimodal foundation models and large reasoning models. However, agent memory is still primarily implemented through external modules, leaving the native memory capability largely unexplored. In this paper, we take a first step toward this direction by introducing memory foundation models, which empower foundation models with native memory capabilities. We formalize native memory from two perspectives: a persistent and dynamically evolving memory state within the backbone, and native memory procedures that autonomously store and utilize information through model computation. We show that native memory offers advantages in architecture, end-to-end optimization, and efficiency. Based on this formulation, we propose Metis, the first prototype of memory foundation models. Metis introduces a new architecture that equips a foundation model with a native memory state, allowing historical information to be compressed into the model and accessed through memory attention. We construct large-scale memory-specific training data and introduce multiple optimization objectives to acquire these native memory procedures through mid-training. The online memory maintenance of Metis is gradient-free, and the memory update requires only a forward pass. At inference time, all learned model weights remain frozen, while the native memory states are autonomously transformed through standard forward computation. Through extensive experiments, we show that Metis exhibits native memory capabilities and further provide a detailed analysis of its strengths, limitations, and behaviors. To facilitate future research on memory foundation models, we release our project and model checkpoints.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26760</guid>
      <pubDate>Wed, 29 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Beacon: Knowing When and How to Perform Agentic Visual Reasoning</title>
      <link>https://arxiv.org/abs/2607.28595</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.28595.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qixun Wang, Yang Shi, Letian Cheng, Zhuoran Zhang, Yan He, Yuqi Tang, Qi Zhang, Xinlei Yu, Ruizhe Chen, Tianrun Xu, Yuanxing Zhang, Pengfei Wan, Haotian Wang, Xianghua Ying&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 45&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The fundamental goal of agentic visual reasoning is to improve the success rate of multimodal large language models (MLLMs) on complex tasks, rather than merely equipping them with a sophisticated yet inefficient reasoning paradigm. In this work, we rethink agentic visual reasoning through two key dimensions of tool use: Mode Adaptiveness (MA) and Tool Effect (TE). Mode Adaptiveness characterizes whether an MLLM can recognize when tools are truly necessary and invoke them accordingly, thereby avoiding unnecessary computational overhead while improving performance on challenging problems that require tool assistance. Tool Effect characterizes the actual impact of tool use: tools should extend the model's capabilities on problems unsolvable through text-only reasoning, while avoiding additional errors on problems that the model can already solve without tools. We conduct a comprehensive analysis to quantify these two properties and empirically reveal that existing agentic visual reasoning models exhibit limited Mode Adaptiveness, while the gains produced by tool use on hard examples are largely offset by the harm introduced on easy examples that the models can already solve. Motivated by these observations, we propose Beacon, a novel agentic visual reasoning model that achieves stronger overall performance, improved Mode Adaptiveness, and genuine tool-induced performance gains. At the core of Beacon are the Necessity-Aware Adaptive Reward and the Hint-Guided Capability Expansion mechanism in the reinforcement learning stage, which respectively encourage adaptive tool invocation based on task necessity and strengthen the model's tool-use capability on the most challenging problems. Extensive experiments across diverse benchmarks demonstrate the strong overall performance of Beacon and its substantial improvements in both Mode Adaptiveness and Tool Effect.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28595</guid>
      <pubDate>Thu, 30 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Memory Decoder at Scale: A Pretrained, Parametric Long-Term Memory</title>
      <link>https://arxiv.org/abs/2607.27919</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.27919.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rubin Wei, Jiaqi Cao, Jiarui Wang, Junming Zhang, Qipeng Guo, Bowen Zhou, Zhouhan Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 46&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Decoder-only language models entangle long-term memory and reasoning in a single parameter set, making it difficult to scale memory capacity independently. Memory Decoder introduces a parametric long-term memory module but only studies it at a relatively small scale. In this work, we present Memory Decoder at Scale, scaling memory models up to 6.9B parameters and pretraining them on 300B tokens. At this data scale, the combined cost of indexing and search makes a standard Faiss pipeline infeasible. We address this bottleneck with a distributed pipeline for Faiss indexing and retrieval, together with sparse, batch-wise loading of kNN distributions. Across model scales, we find that allocating more parameters to memory yields a better parameter-performance tradeoff than scaling the base model alone. On 17 benchmarks, pairing a 6.9B general memory with Pythia-410M raises its average score from 29.86 to 37.34, surpassing Pythia-12B (37.24) with 39% fewer total parameters. For Qwen3 Base models ranging from 0.6B to 14B, 1.7B domain memories improve the average score across the three domains by more than 9 points at every scale. Overall, our results demonstrate that independently scaling pretrained memory offers a more parameter efficient path to improving language model performance.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27919</guid>
      <pubDate>Thu, 30 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>PhiZero: A World Model Built Around Physical Language</title>
      <link>https://arxiv.org/abs/2607.28624</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.28624.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuyao Shang, Yuqi Wang, Ruopeng Gao, Xu Chen, Tieniu Tan, Lue Fan, Zhaoxiang Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 150&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans' ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28624</guid>
      <pubDate>Thu, 30 Jul 2026 00:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Frontis-MA1: Training an AI4AI Model towards Recursive Self-Improvement in Machine Learning Engineering</title>
      <link>https://arxiv.org/abs/2607.28568</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.28568.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junlin Yang, Che Jiang, Yu Fu, Tianwei Luo, Can Ren, Weizhi Wang, Kaikai Zhao, Hongyi Liu, Yuxin Zuo, Yuru Wang, Yuchen Fan, Kai Tian, Zhenzhao Yuan, Xiaojian Lin, Li Sheng, Rushi Qiang, Guoli Jia, Xingtai Lv, Ermo Hua, Dianqiao Lei, Youbang Sun, Ning Ding, Bowen Zhou, Kaiyan Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 155&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recursive self-improvement (RSI) requires AI systems that improve the process of building AI (i.e., AI4AI); machine learning engineering (MLE) offers a concrete, executable testbed for studying this capability. We introduce OpenMLE, an open full-stack system for RSI research in MLE, spanning verifiable task environments with execution feedback (OpenMLE-Gym), operator learning (OpenMLE-RL), and long-horizon search (OpenMLE-Evo). On this stack we post-train Frontis-MA1 (35B) as a meta-evolution agent for MLE, aligning post-training and inference around four atomic program-evolution operators (Draft, Improve, Debug, Crossover): the same operators are trained via execution-grounded SFT and RL on data deduplicated against all evaluation benchmarks, then composed into long-horizon search, coupling learning and evolution in a single loop. On MLE-Bench Lite under a 12-hour per-task budget on one RTX 4090 capped at 12 GB VRAM, Frontis-MA1 (35B) improves Medal Average from 39.39% to 60.61% over its base model with OpenMLE-Evo, and reaches 71.21% with OpenMLE-Evo-Max (benchmark-independent experience priors and asynchronous search), exceeding GPT-5.5 + Codex and approaching GPT-5.6 Sol and the 2.8T Kimi K3. On held-out NatureBench Lite, both components transfer: with the framework fixed, swapping in the trained model raises Match-SOTA from 50% to 70%; with the model fixed, swapping in OpenMLE-Evo raises it from 20% to 50%. We release the model weights and the full OpenMLE stack to enable reproducible research on executable AI4AI toward RSI. Code: https://github.com/FrontisAI/OpenRSI&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28568</guid>
      <pubDate>Thu, 30 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents</title>
      <link>https://arxiv.org/abs/2607.28227</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.28227.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanzhang Zhou, Panrong Tong, Xu Zhang, Quyu Kong, Chenglin Cai, Tianyu Xia, Gongjie Zhang, Jianan Zhang, Long Li, Long Chen, Lei Wang, Gaole Dai, Pengxiang Li, Liangyu Chen, Yue Wang, Steven Hoi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 267&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on real devices, execute workflows across platforms, combine GUI interaction with CLI execution, complete long-horizon tasks, proactively initiate useful services, and autonomously improve their capabilities with minimal human effort. Guided by this vision, we present Qwen-UI-Agent, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments. Qwen-UI-Agent combines diverse sandbox environments with a large-scale real-device mobile runtime. Its unified action space interleaves GUI operations with CLI execution and generates batched actions in a single model turn. An AutoResearch-style data flywheel uses agents to construct tasks and environments, diagnose failures, and plan subsequent iterations. Online RL supports training on trajectories exceeding 100 turns, with over 10,000 concurrent environments accelerating rollout. A lightweight harness layer supports proactive service initiation and stateful workflows across mobile and computer.   Across a broad suite of evaluations, Qwen-UI-Agent sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models, including Opus 4.8, Gemini 3.1 Pro, and GPT-5.6 Sol. On mobile use, it achieves 82.1% on MobileWorld, 92.2% on MobileWorld-Real, and 97.5% on AndroidDaily. On computer use, it achieves 79.5% on OSWorld-Verified and a 40.0% partial-progress score on OSWorld-v2. On browser use and GUI grounding, it achieves 73.6% on WebArena and 81.5% on ScreenSpot-Pro, respectively.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28227</guid>
      <pubDate>Thu, 30 Jul 2026 00:00:00 +0000</pubDate>
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    <item>
      <title>AskChem: Claim-Centered Infrastructure for Chemistry Literature Synthesis</title>
      <link>https://arxiv.org/abs/2607.28618</link>
      <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2607.28618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bing Yan, Gregory Wolfe, Stefano Martiniani, Kyunghyun Cho&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 285&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Chemistry literature synthesis often requires assembling specific findings scattered across many publications, yet existing literature-search systems primarily return ranked document lists. As a result, scientists and AI agents need to locate relevant information, verify their provenance, and assemble cross-paper answers manually. We present AskChem, a claim-centered infrastructure for cross-paper chemistry search. AskChem changes the unit of retrieval from the paper to the provenance-carrying claim: each paper is converted into atomic, typed claims, each grounded by a source DOI and a verbatim quote or an explicit evidence locator. Over this shared claim store, AskChem exposes complementary structures for search and synthesis: a stabilized faceted taxonomy for hierarchical retrieval and browsing, an evidence graph linking claims through relations, and an exploratory living taxonomy that situates indexed papers under scientific principles. AskChem currently indexes 2.4M claims from 147K papers and provides a web interface, as well as REST, SDK, and MCP access for AI agents. On AskChem-Bench, grounding a GPT-5.5 reader in AskChem yields 100% resolvable DOIs, compared with 88.3% without retrieval, and the highest citation density among five tested systems. AskChem is live at https://askchem.org.&lt;/p&gt;</description>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28618</guid>
      <pubDate>Thu, 30 Jul 2026 00:00:00 +0000</pubDate>
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